Gamification tools as a learning strategy in virtual classes in university students: Elemental Education Major case study

C Páez-Quinde, D Morocho-Lara… - … on Technologies and …, 2021 - Springer
This research work focuses on the use of gamification as strategy learning tool for university
students of the Elemental Education Major of Universidad Técnica de Ambato. Several …

Gamification in der Mitarbeiterkommunikation

J Seiffert-Brockmann - Handbuch Mitarbeiterkommunikation: Interne …, 2021 - Springer
Gamification ist die Anwendung von Spielemechanismen in nicht-spielerischen
Umgebungen (Deterding et al.). Als Instrument der Mitarbeiterkommunikation ermöglicht es …

Technology and Indigenous prisoners: Guiding principles for the development of effective and responsive programs

JE Pfeifer - Journal of Australian Indigenous Issues, 2022 - search.informit.org
Although correctional agencies are increasingly aware of the need to incorporate
technology into their operations, it may be argued that this issue has been exacerbated by …

[PDF][PDF] Tabletop game design for Indigenous language revitalization

JJ MURPHY - 2023 - researchgate.net
–Teach by modeling rather than didactic instruction, with plain explanations–Resource to
pre-teach/warm-up before a formal lesson–Can be used outside of the classroom …

[PDF][PDF] Play Concept Design Canvas: A New Approach for Designing Dramatic Plays Based on Gamification

S Masouri, KK Asl, S Rasoulinejad - uid.kujournal.in
Design Synthesis-International Design Journal of Multidisciplinary Studies Volume-1, Issue-
1 (January-June 2024) https://uid. kujournal. in/design-synthesis/2024/05/02/play …