Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits

A Pakinee, K Puritat - Education and Information Technologies, 2021 - Springer
The COVID-19 pandemic forced universities to push the use of distance learning, impacting
an unprecedented number of students. New norms of social distancing and lockdown had …

Game elements towards more sustainable learning in object-oriented programming course

V Jusas, D Barisas, M Jančiukas - Sustainability, 2022 - mdpi.com
Gamification of education is considered to have the capacity to increase students'
engagement in a learning process; to drive learning and skills acquisition; and creates …

A meta-analysis on the effect of gamified-assessment tools' on academic achievement in formal educational settings

YI Bolat, N Taş - Education and Information Technologies, 2023 - Springer
The purpose of this meta-analysis was to examine the effects of Gamified-Assessment Tools
(GAT) used in formal educational settings on student academic achievement. We used …

Gamifying software engineering tools to motivate computer science students to start and finish programming assignments earlier

MW Call, E Fox, G Sprint - IEEE Transactions on Education, 2021 - ieeexplore.ieee.org
Contribution: Research has shown that computer science (CS) students who start
programming assignments (PAs) early generally receive higher grades. This article presents …

Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines

M García-Iruela, R Hijón-Neira… - Education in the …, 2022 - revistas.usal.es
La revolución digital está provocando que las nuevas generaciones demanden nuevas
formas de aprendizaje. Motivar a los estudiantes a que presten atención y se comprometan …

A heuristic method for evaluating accessibility in web-based serious games for users with low vision

L Salvador-Ullauri, P Acosta-Vargas, M Gonzalez… - Applied Sciences, 2020 - mdpi.com
Nowadays, serious games have become a beneficial resource in the learning process; they
are part of our culture and promote social inclusion. Designing accessible serious games is …

A novel mobile CrowdSensing architecture for road safety

W Abou-zbiba, H El Gadi, H El Bakkali… - Innovations in Smart …, 2021 - Springer
Abstract Intelligent Transportation Systems have become an essential part of today's
transportation systems as they aim to enhance efficiency, safety and mobility. They rely …

Educational games for property and construction: insights from bibliometric and content analyses

C Okoro, A Ade-Ibijola… - International Journal of …, 2024 - inderscienceonline.com
Gamified learning uses innovative educational technologies to transform learning
environments, revolutionising traditional teaching approaches. The application of …

[PDF][PDF] Dynamics of Gamification in Tertiary Mathematics Education in the Philippines

JFP Luzano - Dynamics, 2024 - researchgate.net
Gamification has become a transformative educational approach, utilizing game design
elements to enhance learning experiences and outcomes. This study employed a systematic …

Implementing a gamified e-learning platform to teach softskills to bachelor students

O Sandberg, J Sjöqvist - 2022 - diva-portal.org
The importance of e-learning has increased rapidly in recent years and most recently
because of Covid-19 and the restrictions posted by governments worldwide. In addition …