Physiological Data for User Experience and Quality of Experience: A Systematic Review (2018–2022)

AC da Silveira, M Lima de Souza… - … Journal of Human …, 2024 - Taylor & Francis
The evaluation of human responses in multimedia experiences using physiological data has
a well-established presence in the academic literature. However, this field is currently …

Virtual reality as a teaching resource which reinforces emotions in the teaching process

L Ślósarz, E Jurczyk-Romanowska, J Rosińczuk… - Sage …, 2022 - journals.sagepub.com
In the educational context, virtual reality (VR) can be defined as a set of diverse hardware
and software technologies that can be used to provide the experience of immersion in the …

An immersive self-report tool for the affective appraisal of 360 VR videos

A Toet, F Heijn, AM Brouwer, T Mioch… - Frontiers in Virtual …, 2020 - frontiersin.org
Immersive 360° virtual reality (VR) movies can effectively evoke a wide range of different
emotional experiences. To this end, they are increasingly deployed in entertainment …

Effectiveness of Mindfulness-Based Virtual Reality Training on Stress, Anxiety, and Depression among Chinese University Students

L Zheng, W Li, S Song, X Xiao, SR Low, Y Zhang, X Yu… - Mindfulness, 2024 - Springer
Objectives To examine the effects of mindfulness-based Virtual Reality (VR) and relaxing
music VR on relieving anxiety, stress, and depression in Chinese university students …

Ergonomics and human factors research challenges: The ErgoUX lab case study

F Rebelo, P Noriega, E Vilar, E Filgueiras - … in Design, July 25-29, 2021 …, 2021 - Springer
The research in ergonomics and human factors is changing dramatically, due to the constant
challenges of the technology and organizations. In line with those challenges, new research …

Annotation tool for precise emotion ground truth label acquisition while watching 360 vr videos

T Xue, A El Ali, G Ding, P Cesar - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth
labels while users are watching 360° videos in Virtual Reality (VR). Our tool uses an HTC …

Technologically altered realities: A realm for new emotions research, training, and management possibilities

JBG Härtel, CEJ Härtel - Emotions and Service in the Digital Age, 2020 - emerald.com
Purpose–The purpose of this chapter is to introduce readers to augmented reality (AR),
mixed reality (MR), and virtual reality (VR) and provide examples of some of the latest ways …

The Effect of Level of Immersion on Learning in a Virtual Maintenance Training Task

KA Carmody - 2022 - repository.fit.edu
The purpose of this study was to examine the effect of immersion on four constructs related
to learning which included: memory retention, engagement, learning performance in the …