When xr and ai meet-a scoping review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

Perspective taking and avatar-self merging

J Müsseler, S von Salm-Hoogstraeten… - Frontiers in …, 2022 - frontiersin.org
Today, avatars often represent users in digital worlds such as in video games or workplace
applications. Avatars embody the user and perform their actions in these artificial …

Stay away from me: Coughing increases social distance even in a virtual environment

M Shiomi, A Kubota, M Kimoto, T Iio, K Shimohara - Plos one, 2022 - journals.plos.org
This study investigated whether the coughing behaviors of virtual agents encourage
infection avoidance behavior, ie, distancing behaviors. We hypothesized that the changes in …

Psychology in virtual reality: Toward a validated measure of social presence

R Sterna, K Zibrek - Frontiers in Psychology, 2021 - frontiersin.org
Since its introduction as a methodological tool to study social behavior (Blascovich et al.,
2002), Virtual Reality (VR) has been seen as a promising instrument which might facilitate …

Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment

H Trivedi, C Mousas - Computer Animation and Virtual Worlds, 2023 - Wiley Online Library
This paper focuses on understanding how study participants interact and perceive a virtual
crowd in an immersive virtual environment. Specifically, our within‐group exploratory study …

Being Guided or Having Exploratory Freedom: User Preferences of a Virtual Agent's Behavior in a Museum

A Bönsch, D Hashem, J Ehret, TW Kuhlen - Proceedings of the 21st ACM …, 2021 - dl.acm.org
A virtual guide in an immersive virtual environment allows users a structured experience
without missing critical information. However, although being in an interactive medium, the …

A randomised controlled test in virtual reality of the effects on paranoid thoughts of virtual humans' facial animation and expression

S Wei, D Freeman, V Harris, A Rovira - Scientific Reports, 2024 - nature.com
Virtual reality (VR) is increasingly used in the study and treatment of paranoia. This is based
on the finding that people who mistakenly perceive hostile intent from other people also …

Kinetic Connections: Exploring the Impact of Realistic Body Movements on Social Presence in Collaborative Virtual Reality

S Kimmel, E Landwehr, W Heuten - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Professional and personal lives are undergoing a shift from physical to virtual meetings.
While this offers numerous advantages, such as increased spatial autonomy, it also poses …

Mouth-in-the-door: The effect of a sound image of an avatar intruding on personal space that deviates in position from the visual image

K Zempo, A Yamazaki, N Wakatsuki, K Mizutani… - IEEE …, 2022 - ieeexplore.ieee.org
In this paper, we examine the audiovisual experience in virtual reality (VR) service context
that enables a more effective interaction between a user immersed in a virtual environment …

Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations

P Mulvaney, B Rooney, MA Friehs, JF Leader - Virtual Reality, 2024 - Springer
The application of virtual reality to the study of conversation and social interaction is a
relatively new field of study. While the affordances of VR in the domain compared to …