We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of …
The design process is often characterized by and realized through the iterative steps of evaluation and refinement. When the process is based on a single creative domain such as …
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this article, we survey academic research and publications by …
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the …
We present Cicero, a mixed-initiative application for prototyping two-dimensional sprite- based games across different genres such as shooters, puzzles, and action games. Cicero …
JT Kristensen, A Valdivia… - 2021 IEEE Conference on …, 2021 - ieeexplore.ieee.org
Successful and accurate modelling of level difficulty is a fundamental component of the operationalisation of player experience as difficulty is one of the most important and …
P Machado, J Romero, G Greenfield - Artificial Intelligence and the Arts …, 2021 - Springer
Making a game requires a diverse set of skills and talents: visual design, sound design, level design and narrative design require developers to be creative within their own domain but …
E Palencsár, S Szilágyi - Annales Mathematicae et …, 2024 - ami.uni-eszterhazy.hu
In educational settings, the utilisation of didactic games is a growing trend. Modifying existing games often proves inadequate for addressing certain complex course materials …
As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc …