[HTML][HTML] A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

J Radianti, TA Majchrzak, J Fromm… - Computers & education, 2020 - Elsevier
Researchers have explored the benefits and applications of virtual reality (VR) in different
scenarios. VR possesses much potential and its application in education has seen much …

VoRtex Metaverse platform for gamified collaborative learning

A Jovanović, A Milosavljević - Electronics, 2022 - mdpi.com
Metaverse platforms are becoming an increasingly popular form of collaboration within
virtual worlds. Such platforms provide users with the ability to build virtual worlds that can …

Effectiveness of virtual reality game in foreign language vocabulary acquisition

M Alfadil - Computers & Education, 2020 - Elsevier
This study explored the influence of the virtual reality (VR) game House of Languages on the
English as a Foreign Language (EFL) vocabulary acquisition of intermediate school …

Timed automata as a formalism for expressing security: A survey on theory and practice

J Arcile, É André - ACM Computing Surveys, 2022 - dl.acm.org
Timed automata are a common formalism for the verification of concurrent systems subject to
timing constraints. They extend finite-state automata with clocks, that constrain the system …

The impact of multimodal collaborative virtual environments on learning: A gamified online debate

I Doumanis, D Economou, GR Sim, S Porter - Computers & Education, 2019 - Elsevier
Online learning platforms are integrated systems designed to provide students and teachers
with information, tools and resources to facilitate and enhance the delivery and management …

A framework for fidelity evaluation of immersive virtual reality systems

HA Al-Jundi, EY Tanbour - Virtual Reality, 2022 - Springer
Developments in visual and tracking systems have expanded virtual reality (VR)
applications and led to VR becoming a powerful tool for decision making, planning, and …

Modeling and defense of social virtual reality attacks inducing cybersickness

S Valluripally, A Gulhane, KA Hoque… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Social Virtual Reality Learning Environments (VRLE) offer a new medium for flexible and
immersive learning environments with geo-distributed users. Ensuring user safety in VRLE …

[PDF][PDF] An Analysis of Virtual Reality Usage through a Descriptive Research Analysis on School Students' Experiences: A Study from India.

M Raja, GG Lakshmi Priya - International Journal of Early …, 2021 - researchgate.net
This study aims to enhance learning among school students through Virtual Reality. Virtual
learning gives a guaranteed environment in the education field. Recently, many schools …

Virtual reality learning environments: using high-fidelity avatars to enhance distance learning experience

V Kasapakis, E Dzardanova - Interactive Learning Environments, 2024 - Taylor & Francis
ABSTRACT Virtual Learning Environments (VLEs) became the primary space for education
during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically …

Security, privacy and safety risk assessment for virtual reality learning environment applications

A Gulhane, A Vyas, R Mitra, R Oruche… - 2019 16th IEEE …, 2019 - ieeexplore.ieee.org
Social Virtual Reality based Learning Environments (VRLEs) such as vSocial render
instructional content in a three-dimensional immersive computer experience for training …