Voxelisation algorithms and data structures: a review

M Aleksandrov, S Zlatanova, DJ Heslop - Sensors, 2021 - mdpi.com
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in
computer graphics and many other applications for decades. There is a general necessity to …

Accurate Minkowski sum approximation of polyhedral models

G Varadhan, D Manocha - 12th Pacific Conference on …, 2004 - ieeexplore.ieee.org
We present an algorithm to approximate the 3D Minkowski sum of polyhedral objects. Our
algorithm decomposes the polyhedral objects into convex pieces, generates pairwise …

Generative mesh modeling

S Havemann - 2005 - diglib.eg.org
Die generative Modellierung ist ein alternativer Ansatz zur Beschreibung von
dreidimensionaler Form. Zugrunde liegt die Idee, ein Modell nicht wie üblich durch eine …

Automatic restoration of polygon models

S Bischoff, D Pavic, L Kobbelt - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a fully automatic technique which converts an inconsistent input mesh into an
output mesh that is guaranteed to be a clean and consistent mesh representing the closed …

Real-time voxelization for complex polygonal models

Z Dong, W Chen, H Bao, H Zhang… - 12th Pacific Conference …, 2004 - ieeexplore.ieee.org
In this paper, we present an efficient voxelization algorithm for complex polygonal models by
exploiting newest programmable graphics hardware. We first convert the model into three …

Boxelization: Folding 3D objects into boxes

Y Zhou, S Sueda, W Matusik, A Shamir - ACM Transactions on Graphics …, 2014 - dl.acm.org
We present a method for transforming a 3D object into a cube or a box using a continuous
folding sequence. Our method produces a single, connected object that can be physically …

[PDF][PDF] Structure preserving CAD model repair

S Bischoff, L Kobbelt - Computer Graphics Forum, 2005 - people.eecs.berkeley.edu
There are two major approaches for converting a tessellated CAD model that contains
inconsistencies like cracks or intersections into a manifold and closed triangle mesh …

Continuum crowd simulation in complex environments

H Jiang, W Xu, T Mao, C Li, S Xia, Z Wang - Computers & Graphics, 2010 - Elsevier
This paper presents a novel approach for crowd simulation in complex environments. Our
method is based on the continuum model proposed by Treuille et al.[13]. Compared to the …

Topology preserving surface extraction using adaptive subdivision

G Varadhan, S Krishnan, TVN Sriram… - Proceedings of the 2004 …, 2004 - dl.acm.org
We address the problem of computing a topology preserving isosurface from a volumetric
grid using Marching Cubes for geometry processing applications. We present a novel …

Feature-sensitive subdivision and isosurface reconstruction

G Varadhan, S Krishnan, YJ Kim… - … Visualization, 2003. VIS …, 2003 - ieeexplore.ieee.org
We present improved subdivision and isosurface reconstruction algorithms for polygonizing
implicit surfaces and performing accurate geometric operations. Our improved …