Mobile learning applications for refugees: A systematic literature review

M Drolia, S Papadakis, E Sifaki, M Kalogiannakis - Education Sciences, 2022 - mdpi.com
The proliferation of mobile devices in everyday life since the end of the 20th century has led
to mobile applications for educational purposes and the creation of the research field of …

An overview of mobile learning for refugee students: Juxtaposing refugee needs with mobile applications' characteristics

M Drolia, E Sifaki, S Papadakis, M Kalogiannakis - Challenges, 2020 - mdpi.com
The mass influx of refugees into Europe since 2013 and their educational challenges have
increased the need for high-quality refugee education. One proposal for addressing these …

Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning

RM Yilmaz, FB Topu, A Takkaç Tulgar - Education and Information …, 2022 - Springer
The purpose of this study is to discover pre-school children's vocabulary learning, retention
levels, and perspectives of English language learning using augmented reality (AR) …

Game-based Sprint retrospectives: multiple action research

A Przybyłek, M Albecka, O Springer… - Empirical Software …, 2022 - Springer
In today's fast-paced world of rapid technological change, software development teams
need to constantly revise their work practices. Not surprisingly, regular reflection on how to …

Gamification in preschool science education

A Xezonaki - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
Over the last few years, rapid technological progress has developed our lives in all areas.
The adoption of technology in the everyday lives of both adults and children through smart …

[PDF][PDF] How to improve student understanding in learning science by regulating strategy in language education? Definition, factors for enhancing students …

I Suherman - International Journal of Language …, 2023 - pdfs.semanticscholar.org
The purpose of this study is to explain language education development research for
improving student comprehension in learning science. This study also reviews the definition …

Uso de las tecnologías digitales en educación infantil en tiempos de pandemia

El confinamiento provocado por la CoVId-19 suscitó la adaptación de los procesos de
enseñanza-aprendizaje a una modalidad online. En la etapa de Educación Infantil, este …

Transmedia skill derived from the process of converting films into educational games with augmented reality and artificial intelligence

ME Del Moral-Pérez, N López-Bouzas… - Journal of New …, 2024 - Springer
Transmedia skill, derived from the process of converting films into educational games using
augmented reality and artificial intelligence, involves employing various languages and …

The effects of board games on math skills in children attending prekindergarten and kindergarten: A systematic review

J Balladares, M Miranda, K Cordova - Early Years, 2024 - Taylor & Francis
The study evaluated the effects of board games on children in a range of cognitive areas,
considering both inclusion (ie pre-and post-comparisons, playing style [board games] …