Assessment of Digital Games in Technology Education.

M Valentová, P Brečka - International Journal of Engineering …, 2023 - search.ebscohost.com
The paper contributes to solving the issue of digital games in education. It explains concepts
such as gamification and Digital Game-Based Learning; it focuses on the typology of games …

Creating integration situations of students' computer lesson and learning with gamification

E Uaidullakyzy, R Gulnara, S Khalima… - … Journal of Emerging …, 2022 - learntechlib.org
The general purpose of this research is to determine the state of high school students
integrating their learning through computer lessons and gamification. Content analysis …

[PDF][PDF] Çevrimiçi Öğrenme Ortamlarinda Oyunlaştirma

Ş Çağlar, SA Kocadere - Journal of Educational Sciences & …, 2015 - researchgate.net
Özet Sağlık, spor, finans, pazarlama gibi çeşitli alanlarda sıkça kullanılmakta olan
oyunlaştırma, son yıllarda eğitsel ortamlar bağlamında da kullanılmaya başlanmıştır. Bu …

Impact of implementing game elements in gamifying educational environment: a study

F Durin, R Lee, A Bade, CK On… - Journal of Physics …, 2019 - iopscience.iop.org
Gamification is the use of game elements in a non-gaming environments. The aims of
implementing game elements in gamifying educational environment is to make the learners …

[图书][B] Počítačové hry a jejich místo v životě člověka

J Basler, M Mrázek - 2018 - researchgate.net
V důsledku technologického pokroku a společenského vývoje lze pozorovat změny, které se
ve stále intenzivnější míře promítají do běžného života člověka. Mezi novodobé fenomény …

Penerapan Game Edukatif untuk Meningkatkan Motivasi Belajar Siswa Setingkat Madrasah Ibtidaiyah

H Supriyono - Warta LPM, 2018 - journals.ums.ac.id
Partners of this community services program are MIM Potronayan 1 and MIM PK Kenteng.
One of problems faced by those schools is students get bored easily when attending the …

A usability study on Yamashita's treasure: A game-based instructional material in teaching Philippine history

C Ortega, AR Agregado, EX Gabas… - Interactive Learning …, 2022 - Taylor & Francis
Learning history is vital for students' intellectual, spiritual, emotional, and physical
development. Students perceive history subject as difficult and boring because they must …

Testing ImmerseMe with Chinese students: acquisition of foreign language forms and vocabulary in Spanish

R Casañ-Pitarch, J Gong - Language Learning in Higher Education, 2021 - degruyter.com
The use of video games in the foreign language classroom is becoming an emerging
tendency. This paper aims at analysing how the serious video game ImmerseMe influences …

Play and Viz: Using Entertainment Games for Exploring Data Visualizations

M Kejstová, T Stastna, S Kriglstein - … on the Foundations of Digital Games, 2024 - dl.acm.org
Effective communication through data visualizations faces challenges due to low
visualization literacy among the general audience. Data visualizations are increasingly used …

Designing Educational Game of Indonesian Traditional Musical Instruments Based on Android Using Unity 3D

AF Hastawan, PK Nashiroh, AA Firdaus… - 1st Vocational …, 2019 - atlantis-press.com
Nowadays the knowledge of traditional Indonesian musical instruments is deficient. This
happens because traditional musical instruments are rarely played and traditional musical …