Abstract 3D reconstruction of deformable (or non‐rigid) scenes from a set of monocular 2D image observations is a long‐standing and actively researched area of computer vision and …
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently Gaussian splatting has emerged as a robust technique to represent …
Efficient generation of 3D digital humans is important in several industries including virtual reality social media and cinematic production. 3D generative adversarial networks (GANs) …
We present a learning framework for recovering the 3D shape, camera, and texture of an object from a single image. The shape is represented as a deformable 3D mesh model of an …
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body …
We present a technique for automatically producing a deformation of an input triangle mesh, guided solely by a text prompt. Our framework is capable of deformations that produce both …
Most existing geometry processing algorithms use meshes as the default shape representation. Manipulating meshes, however, requires one to maintain high quality in the …
Designing and simulating realistic clothing is challenging. Previous methods addressing the capture of clothing from 3D scans have been limited to single garments and simple motions …