Understanding the factors that determine workplace coaching effectiveness: A systematic literature review

G Bozer, RJ Jones - European Journal of Work and Organizational …, 2018 - Taylor & Francis
Meta-analytic results have established that workplace coaching is effective, however, little is
known about the determinants of coaching effectiveness. This paper reports an inclusive …

A meta-analysis of self-regulated learning in work-related training and educational attainment: what we know and where we need to go.

T Sitzmann, K Ely - Psychological bulletin, 2011 - psycnet.apa.org
Researchers have been applying their knowledge of goal-oriented behavior to the self-
regulated learning domain for more than 30 years. This review examines the current state of …

Toward meaningful engagement

D Liu, R Santhanam, J Webster - MIS quarterly, 2017 - JSTOR
Gamification, an emerging idea for using game design elements and principles to make
everyday tasks more engaging, is permeating many different types of information systems …

Do badges increase user activity? A field experiment on the effects of gamification

J Hamari - Computers in human behavior, 2017 - Elsevier
During recent years, the practice of adding game design to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to increased …

Why do people use gamification services?

J Hamari, J Koivisto - International journal of information management, 2015 - Elsevier
In recent years, technology has been increasingly harnessed for motivating and supporting
people toward various individually and collectively beneficial behaviors. One of the most …

Saving lives: A meta-analysis of team training in healthcare.

AM Hughes, ME Gregory, DL Joseph… - Journal of Applied …, 2016 - psycnet.apa.org
As the nature of work becomes more complex, teams have become necessary to ensure
effective functioning within organizations. The healthcare industry is no exception. As such …

Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service

J Hamari - Electronic commerce research and applications, 2013 - Elsevier
During recent years, the addition of game mechanisms to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to successful …

The digital natives as learners: Technology use patterns and approaches to learning

P Thompson - Computers & Education, 2013 - Elsevier
This study investigated the claims made in the popular press about the “digital native”
generation as learners. Because students' lives today are saturated with digital media at a …

[HTML][HTML] The influence of values on E-learning adoption

A Mehta, NP Morris, B Swinnerton, M Homer - Computers & Education, 2019 - Elsevier
As technology continues to pervade our lives, the influence of culture on technology
adoption is of significant interest to researchers. However, culture, as a group-level construct …

[图书][B] Introduction to industrial and organizational psychology

RE Riggio - 2015 - taylorfrancis.com
Demonstrates the connection between psychological theory and application in the field of
Industrial/Organizational Psychology. Introduction to Industrial/Organizational Psychology is …