Recovering 3d human mesh from monocular images: A survey

Y Tian, H Zhang, Y Liu, L Wang - IEEE transactions on pattern …, 2023 - ieeexplore.ieee.org
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …

A Survey of Non‐Rigid 3D Registration

B Deng, Y Yao, RM Dyke, J Zhang - Computer Graphics Forum, 2022 - Wiley Online Library
Non‐rigid registration computes an alignment between a source surface with a target
surface in a non‐rigid manner. In the past decade, with the advances in 3D sensing …

Econ: Explicit clothed humans optimized via normal integration

Y Xiu, J Yang, X Cao, D Tzionas… - Proceedings of the …, 2023 - openaccess.thecvf.com
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is
enabling the creation of detailed, clothed, 3D humans from images. However, existing …

Hugs: Human gaussian splats

M Kocabas, JHR Chang, J Gabriel… - Proceedings of the …, 2024 - openaccess.thecvf.com
Recent advances in neural rendering have improved both training and rendering times by
orders of magnitude. While these methods demonstrate state-of-the-art quality and speed …

Champ: Controllable and consistent human image animation with 3d parametric guidance

S Zhu, JL Chen, Z Dai, Z Dong, Y Xu, X Cao… - … on Computer Vision, 2025 - Springer
In this study, we introduce a methodology for human image animation by leveraging a 3D
human parametric model within a latent diffusion framework to enhance shape alignment …

Icon: Implicit clothed humans obtained from normals

Y Xiu, J Yang, D Tzionas… - 2022 IEEE/CVF …, 2022 - ieeexplore.ieee.org
Current methods for learning realistic and animatable 3D clothed avatars need either posed
3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn …

Neuman: Neural human radiance field from a single video

W Jiang, KM Yi, G Samei, O Tuzel, A Ranjan - European Conference on …, 2022 - Springer
Photorealistic rendering and reposing of humans is important for enabling augmented reality
experiences. We propose a novel framework to reconstruct the human and the scene that …

Structured local radiance fields for human avatar modeling

Z Zheng, H Huang, T Yu, H Zhang… - Proceedings of the …, 2022 - openaccess.thecvf.com
It is extremely challenging to create an animatable clothed human avatar from RGB videos,
especially for loose clothes due to the difficulties in motion modeling. To address this …

Stylegan-human: A data-centric odyssey of human generation

J Fu, S Li, Y Jiang, KY Lin, C Qian, CC Loy… - … on Computer Vision, 2022 - Springer
Unconditional human image generation is an important task in vision and graphics, enabling
various applications in the creative industry. Existing studies in this field mainly focus on …

Selfrecon: Self reconstruction your digital avatar from monocular video

B Jiang, Y Hong, H Bao… - Proceedings of the IEEE …, 2022 - openaccess.thecvf.com
We propose SelfRecon, a clothed human body reconstruction method that combines implicit
and explicit representations to recover space-time coherent geometries from a monocular …