VR ethnography: a pilot study on the use of virtual reality'go-along'interviews in Google street view

P Kostakos, P Alavesa, J Oppenlaender… - Proceedings of the 18th …, 2019 - dl.acm.org
Go-along interviewing is an emerging qualitative research method for eliciting
contextualised perspectives in which informants and observers conduct mobile interviews …

Dark tourism as psychogeography: An initial exploration

R Morten, PR Stone, D Jarratt - The Palgrave handbook of dark tourism …, 2018 - Springer
The study of 'dark tourism'may be a relatively recent phenomenon, but the practice itself—
including commemorative, educational or even leisure visits to places associated with death …

Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies

EH Korkut, E Surer - Virtual Reality, 2024 - Springer
The discursive space represents the reordering of knowledge gained through accumulation.
In the digital age, multimedia has become the language of information, and the space for …

[HTML][HTML] Методы исторической реконструкции памятников истории и культуры России средствами трёхмерного компьютерного моделирования

ДИ Жеребятьев - 2013 - dissercat.com
Памятники культуры недолговечны, одни, такие как старинные здания, сносятся или
перестраиваются до неузнаваемости, другие просто не дошли до нас, о них можно …

Designing Authenticity in Virtual Museum Tours

A Gálosi - P'Arts' Hum, 2022 - ceeol.com
The paper focuses on the virtual tours that major institutions feature as part of their sites. As
these tours often promise an authentic experience, the question of what means here arises …

[PDF][PDF] “Please, Touch the Exhibits”: 3D Archaeology for Experiential Spatialisation

E Bozia - Capturing the Senses: Digital Methods for Sensory …, 2023 - library.oapen.org
Recent advances in image capturing and 3D scanning technologies, along with their
significant reduction in production costs, have brought to the general public handheld …

[PDF][PDF] Построение открытой информационной среды в задачах 3D-моделирования: историко-культурного наследия: онлайн доступ к источникам …

ДИ Жеребятьев - Историческая информатика, 2012 - academia.edu
В статье рассматривается методика построения открытой информационной среды,
обеспечивающей онлайн доступ к источниковой базе виртуальной реконструкции …

CREATING A VIRTUAL MUSEUM FRAMEWORK FOR IMMERSIVE REALITY ENVIRONMENTS THROUGH A PERSPECTIVE FROM HETEROTOPIA

EH Korkut - 2023 - open.metu.edu.tr
Extended realities introduced distinctive operations and concepts such as embodiment and
collocation, which can change the way architectural places are produced. The heterotopia …

Primary sources of information, digitization processes and dispositive analysis

M Lamé - Proceedings of the Third AIUCD Annual Conference on …, 2014 - dl.acm.org
Current tools for humanists suffer from deficiencies both in their design and in their
application. We present the philosophical notion of dispositive, we show that easy to …

Archaeology of the voice: Exploring oral history, locative media, audio walks, and sound art as sitespecific displacement activities

S Bradley - 2016 - eprints.hud.ac.uk
This thesis develops a notion of an archaeology of the voice that is situated between three
principal areas of research and practice: oral history, locative media, and sound art. The …