STEAM in practice and research: An integrative literature review

E Perignat, J Katz-Buonincontro - Thinking skills and creativity, 2019 - Elsevier
This integrative review examines 44 published articles (empirical, descriptive, and
pedagogical frameworks) on the topic of STEAM (Science, Technology, Engineering, Arts …

The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature

A Leavy, L Dick, M Meletiou‐Mavrotheris… - Journal of Computer …, 2023 - Wiley Online Library
Background The advent of new and emerging technologies and industries has highlighted
the need to equip youth with a unique skillset necessary to cope with a rapidly changing and …

The trouble with STEAM and why we use it anyway

S Mejias, N Thompson, RM Sedas, M Rosin… - Science …, 2021 - Wiley Online Library
As an emerging field of theory, research, and practice, STEAM (Science, Technology,
Engineering, Arts, and Mathematics) has received attention for its efforts to incorporate the …

At the dawn of science, technology, engineering, arts, and mathematics (STEAM) education: prospects, priorities, processes, and problems

S Belbase, BR Mainali, W Kasemsukpipat… - … Education in Science …, 2022 - Taylor & Francis
The purpose of this study was to examine the current state of integrated science, technology,
engineering, arts, and mathematics (STEAM) education. We conducted an extensive review …

[PDF][PDF] STEAM (science, technology, engineering, arts, and mathematics): Pembelajaran untuk memberdayakan keterampilan abad ke-21

S Zubaidah - Seminar Nasional Matematika Dan Sains …, 2019 - researchgate.net
Perkembangan teknologi yang semakin pesat disebabkan adanya revolusi industri, yang
saat ini berada pada revolusi industri 4.0 mengakibatkan berbagai perubahan dalam segala …

Secondary school creativity, teacher practice and STEAM education: An international study

A Harris, LR De Bruin - Journal of Educational Change, 2018 - Springer
How creativity in education is applied by teachers to secondary school contexts is
dependent on how the term 'creativity'is grounded, politicised, and practised. This paper …

Studi Literatur: Pembelajaran Abad-21 Melalui Pendekatan Steam (Science, Technology, Engineering, Art, and Mathematics) Dalam Menyongsong Era Society 5.0

IH Mu'minah - Prosiding Seminar Nasional Pendidikan, 2021 - prosiding.unma.ac.id
Pembelajaran abad-21 merupakan pembelajaran yang mempersiapkan generasi abad-21
dengan tiga subjek utama dalam pembelajaran yakni: 1) Keterampilan Belajar dan …

Supporting teachers on their STEAM journey: A collaborative STEAM teacher training program

KL Boice, JR Jackson, M Alemdar, AE Rao… - Education …, 2021 - mdpi.com
There is growing enthusiasm for STEAM education in preparing students for an increasingly
complex world. However, implementing STEAM in the classroom can be challenging for …

Implementasi STEAM (science, technology, engineering, art and mathematics) dalam pembelajaran abad 21

IH Mu'minah - Bio Educatio, 2020 - neliti.com
Dunia kerja abad 21 menghendaki pekerja memiliki penguasaan di bidang sains dan
teknologi serta berbagai keterampilan berkomunikasi, berpikir kritis, kreativitas dan …

Formation of design and research competencies in future teachers in the framework of STEAM education

T Anisimova, F Sabirova… - International Journal of …, 2020 - learntechlib.org
In today's digital society and economy, professions associated with high technologies are
becoming increasingly in demand: programmers, system en-gineers, IT specialists …