A bibliometric analysis of gamification research

M Trinidad, M Ruiz, A Calderon - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification has rapidly emerged as one of the favorite persuasive technologies widely
used with the aim of promoting a positive change in the user's behavior by means of …

Aula invertida gamificada como estrategia pedagógica en la educación superior: Una revisión sistemática

JC Arias, FE Mon - Edutec, Revista Electrónica de Tecnología Educativa, 2022 - edutec.es
La estrategia metodológica aula invertida gamificada es un enfoque pedagógico que
actualmente está ganando terreno en la educación superior. Dicha estrategia está …

Mixed assessment of virtual serious games applied in architectural and urban design education

D Fonseca, J Cavalcanti, E Peña, V Valls… - Sensors, 2021 - mdpi.com
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms
for the teaching of architecture, construction, urban planning, and other derived areas, such …

La gamificación educativa y sus desafíos actuales desde la perspectiva pedagógica

GMM Mendoza, IEC Bermúdez - 2021 - revistas.utm.edu.ec
La gamificación en el área académica facilita una estrategia eficaz para motivar al
alumnado, intensificar el aprendizaje e invocar una competencia amistosa y colaborativa a …

Increasing engagement with engineering escape rooms

R Ross, A Bennett - IEEE Transactions on Games, 2020 - ieeexplore.ieee.org
Although games are intrinsically engaging, standard educational practices are not
necessarily. So, gamification and game-based learning within education is a topic of …

The Challenges of Using Kahoot! in Teaching and Learning in Higher Education–A Systematic Review

AD Sianturi, RT Hung - Proceedings of the 6th International Conference …, 2022 - dl.acm.org
In the 21st century, technological advancements have created many learning applications
that teachers can use to allow students to play while learning. Kahoot! is an example of an …

Educational escape rooms as an active learning tool for teaching telecommunications engineering

R Ross, A de Souza-Daw - Telecom, 2021 - mdpi.com
Traditional education, particularly at a university level is not necessarily very engaging.
Educational escape rooms are a recent game based learning approach which combines …

The Impact of Gamification Depth on Higher Educational Students' Intrinsic Motivation and Performance Levels

DL Yie, M Sanmugam… - Higher Education for …, 2024 - journals.sagepub.com
Most studies on gamified learning have neglected gamification depth, which has motivated
the current study to identify the impact of gamified depth on students' intrinsic motivation and …

GAMUT: GAMe-based learning approach for teaching Unit Testing

RF Gomes, V Lelli - Proceedings of the XX Brazilian Symposium on …, 2021 - dl.acm.org
Software testing is essential to ensure the quality of a system. One of the first levels of testing
is the Unit Testing, which aims to test the smallest part of the software, such as objects …

Competitive debate: a successful inter-team gamification experience in the human resources subject

GA Sánchez Prieto, MJ Martín Rodrigo… - Frontiers in …, 2021 - frontiersin.org
Students demand more active and participating teaching innovation methods, and activities
such as presentations are not enough to satisfy those demands. In this research, competitive …