[PDF][PDF] A Review of Virtual Reality Applications in an Educational Domain.

G Al Farsi, AM Yusof, A Romli… - … Journal of Interactive …, 2021 - researchgate.net
The use of virtual reality (VR) applications has grown tremendously in recent years. This
paper focuses on the review of existing virtual reality applications in higher educational …

The use of spinning wheel games to improve students' writing procedural texts

F Rachmaida, M Mutiarani - Journal of Languages and …, 2022 - e-journal.undikma.ac.id
Most of the students' ability to write in English is still poor. Their text contains many errors in
content, organization, and use of language. Students find it difficult to explain their ideas in …

Game Edukasi Matematika untuk Anak Sekolah Dasar Menggunakan Metode Rapid Application Development (RAD)

AKI Robbuhu, AS Editya - Nusantara Computer and Design …, 2023 - journal.unusida.ac.id
Pada era teknologi yang berkembang dengan cepat dan pesat ini merupakan suatu yang
tidak bisa dihindari. Perkembangan tersebut bisa dirasakan di berbagai bidang, salah …

Comparison of the Efficacy between Game-Based Learning and Pamphlet on Enhancing Recognition of Common Cutaneous Malignancies in Thai Younger Adults.

D Mettarikanon, W Tawanwongsri, A Wanchai… - Contemporary …, 2023 - ERIC
Cutaneous malignancy is one of the leading causes of cancer-related morbidities and
mortalities. Patient self-screening is helpful for early detection. Among educational …

Examining the Impact of Software Engineering Problem-Based Learning on Student Performance

A AlSideiri, RM Tawafak, SI Malik… - … Arab Conference on …, 2023 - ieeexplore.ieee.org
Introducing a fresh perspective to address challenges in software engineering courses, this
paper unveils the Software Engineering Problem-Based Learning (SEPBL) approach as an …

[PDF][PDF] Gaming in the Modern Multicultural Educational Space

L Bondarchuk, L Kozlovska, O Lazarenko… - Proceedings of the 5th …, 2022 - scitepress.org
The current state and prospects of using gaming in modern education is considered.
Computer games as a non-standard innovative learning technology are quite effective …

Introducing an Online Escape Room to Enhance Students' Database Concepts

SI Malik, BH Khudayer, RM Tawafak… - … and Implementation of …, 2024 - igi-global.com
An online escape room can be used in learning processes to develop problem solving and
critical thinking skills of students. Therefore, this study prepared and introduced the …

[PDF][PDF] The Journal of Asia TEFL

M Pikhart, LH Al-Obaydi, B Klimova, RM Tawafak - 2024 - researchgate.net
In recent years, digital games have become increasingly popular among students, both as a
form of entertainment and as a tool for learning as a natural development of the use of social …

[引用][C] A review of meaningful learning through virtual reality learning environment

G Al Farsi, ABM Yusof, MEB Rusli - Journal of Hunan University Natural Sciences, 2021

The Effects of Game-Based Learning on Cognitive and Affective Aspects of Secondary School Students

J Baloch, AN Kiazai, N Ali - Archives of Educational Studies (ARES), 2023 - ares.pk
Using the latest technology by incorporating various games to engage students in effective
learning has become a norm of today's education outside the classroom. The researchers …