Review of control strategies for robotic movement training after neurologic injury

L Marchal-Crespo, DJ Reinkensmeyer - Journal of neuroengineering and …, 2009 - Springer
There is increasing interest in using robotic devices to assist in movement training following
neurologic injuries such as stroke and spinal cord injury. This paper reviews control …

Motor rehabilitation using virtual reality

H Sveistrup - Journal of neuroengineering and rehabilitation, 2004 - Springer
Virtual Reality (VR) provides a unique medium suited to the achievement of several
requirements for effective rehabilitation intervention. Specifically, therapy can be provided …

Sensorimotor training in virtual reality: a review

SV Adamovich, GG Fluet, E Tunik… - …, 2009 - content.iospress.com
Recent experimental evidence suggests that rapid advancement of virtualreality (VR)
technologies has great potential for the development of novelstrategies for sensorimotor …

Mental practice for relearning locomotor skills

F Malouin, CL Richards - Physical therapy, 2010 - academic.oup.com
Over the past 2 decades, much work has been carried out on the use of mental practice
through motor imagery for optimizing the retraining of motor function in people with physical …

A treadmill and motion coupled virtual reality system for gait training post-stroke

J Fung, CL Richards, F Malouin… - CyberPsychology & …, 2006 - liebertpub.com
A virtual reality (VR)–based locomotor training system has been developed for gait
rehabilitation post-stroke. The system consists of a self-paced treadmill mounted onto a 6 …

The potential of virtual reality and gaming to assist successful aging with disability

BS Lange, P Requejo, SM Flynn… - Physical Medicine …, 2010 - pmr.theclinics.com
The probability for acquired disability increases with age. 1 Accordingly, the number of
middle-aged and older adults living with disabilities will grow significantly as the United …

FIJI: a framework for the immersion-journalism intersection

GM Hardee, RP McMahan - Frontiers in ICT, 2017 - frontiersin.org
As journalists experiment with developing immersive journalism—first-person, interactive
experiences of news events—guidelines are needed to help bridge a disconnect between …

CyberWalk: Enabling unconstrained omnidirectional walking through virtual environments

JL Souman, PR Giordano, M Schwaiger… - ACM Transactions on …, 2011 - dl.acm.org
Despite many recent developments in virtual reality, an effective locomotion interface which
allows for normal walking through large virtual environments was until recently still lacking …

Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation

B Lange, S Flynn, A Rizzo - Physical Therapy Reviews, 2009 - Taylor & Francis
Abstract Aims/background: Off-the-shelf games for consoles such as the Nintendo Wii,
Nintendo WiiFit and Sony PlayStation 2 EyeToy have been developed and tested for the …

Human-centered robotics applied to gait training and assessment.

R Riener, L Lünenburger… - Journal of Rehabilitation …, 2006 - search.ebscohost.com
Robot-aided gait training can increase the duration and number of training sessions while
reducing the number of therapists required for each patient. However, current automated …