The role of stakeholders in the context of responsible innovation: A meta-synthesis

LM Silva, CC Bitencourt, K Faccin, T Iakovleva - Sustainability, 2019 - mdpi.com
This paper contributes to the sustainability debate by analyzing the inclusion dimension in
the responsible research and innovation (RRI) process. RRI is claimed to be an important …

How are autistic people involved in the design of extended reality technologies? A systematic literature review

N Newbutt, N Glaser, MS Francois, M Schmidt… - Journal of Autism and …, 2023 - Springer
The primary aim of this systematic review is to investigate the inclusion of autistic individuals
in the design process of immersive technologies. This study follows the preferred reporting …

Towards a serious games design framework for people with intellectual disability or autism spectrum disorder

S Tsikinas, S Xinogalos - Education and Information Technologies, 2020 - Springer
Designing serious games (SGs) for people with intellectual disability (ID) and autism
spectrum disorder (ASD), requires proper planning and decision making. In this article, a …

Framework for the development of affective and smart manufacturing systems using sensorised surrogate models

Human Factor strategy and management have been affected by the incorporation of Key
Enabling Technologies (KETs) of industry 4.0, whereby operator 4.0 has been configured to …

Virtual reality job interview training in transition services: Results of a single-arm, noncontrolled effectiveness-implementation hybrid trial

MJ Smith, JD Smith, N Jordan… - Journal of Special …, 2021 - journals.sagepub.com
This study reports the results of a single-arm, noncontrolled, Type 3 hybrid effectiveness-
implementation trial evaluating virtual reality job interview training (VR-JIT) delivered in five …

Designing effective serious games for people with intellectual disabilities

S Tsikinas, S Xinogalos - 2018 IEEE global engineering …, 2018 - ieeexplore.ieee.org
Educating people with intellectual disabilities (ID) is a challenging process. Educators and
researchers promote new methods in order to enhance the learning process and succeed in …

Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness

Z Eve, M Turner, D Di Basilio, B Harkin… - Clinical Psychology …, 2024 - Wiley Online Library
Objective The development of serious games for mental wellbeing is a topic of growing
interest. The increase in acceptance of games as a mainstream entertainment medium …

Scaling out virtual interview training for transition-age youth: a quasi-experimental hybrid effectiveness-implementation study

MJ Smith, K Sherwood, B Ross… - … and transition for …, 2022 - journals.sagepub.com
In a previous randomized controlled trial (RCT), Virtual Interview Training for Transition Age
Youth (VIT-TAY) enhanced employment for autistic youth receiving transition services. For …

Communicative competence in students with ASD: Interaction and immersion in a Gamified Augmented Environment

N López-Bouzas, ME del Moral-Pérez… - Education and …, 2023 - Springer
Active methodologies such as gamification, combined with emerging technologies like
augmented reality, are enhancing learning environments that facilitate the development of …

Interaction modalities used on serious games for upper limb rehabilitation: a systematic review

CA Aguilar-Lazcano, EJ Rechy-Ramirez… - Games for health …, 2019 - liebertpub.com
This systematic review aims to analyze the state-of-the-art regarding interaction modalities
used on serious games for upper limb rehabilitation. A systematic search was performed in …