Free-form Shape Modeling in XR: A Systematic Review

S Chatterjee - arXiv preprint arXiv:2401.00924, 2024 - arxiv.org
Shape modeling research in Computer Graphics has been an active area for decades. The
ability to create and edit complex 3D shapes has been of key importance in Computer-Aided …

[PDF][PDF] Using Natural User Interfaces for Previsualization.

R Malaka, T Döring, T Fröhlich… - EAI Endorsed …, 2021 - pdfs.semanticscholar.org
INTRODUCTION: An important phase in the process of visual design for the narrative media
is previsualization (previs). Professionals use complicated 3D software applications that are …

[PDF][PDF] Interactive shadow play animation system

B Wan, X Wen, L An, X Ding - International Journal of Electronics and …, 2015 - Citeseer
The paper describes a Chinese shadow play animation system based on Kinect. Users,
without any professional training, can personally manipulate the shadow characters to finish …

[PDF][PDF] Natural and playful interaction for 3d digital content creation

T Fröhlich - 2020 - scholar.archive.org
The creation of 3D content for visualizations, games, or virtual environments is often done
with tools like Blender or Maya. While these applications are very powerful, they are also …

Method and system for progressively sculpting three-dimensional geometry

GS Lee, B Whited, D Suroviec - US Patent 9,792,723, 2017 - Google Patents
The disclosure provides an approach for progressively sculpting three-dimensional (3D)
geometry. In one configuration, a sculpting application receives time-based sculpts and …