The Case of This War of Mine: A Production Studies Perspective on Moral Game Design

S De Smale, MJL Kors, AM Sandovar - Games and Culture, 2019 - journals.sagepub.com
This article reports on a study with 11 bit studios and their game, This War of Mine. Rather
than a formal analysis of the game, our objective was to situate the research in game …

[HTML][HTML] Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation

W Spahl, V Motta, K Woodcock, G Rubeis - JMIR Serious Games, 2024 - games.jmir.org
Background: Young people are particularly at risk of developing mental health problems, a
challenge exacerbated by the COVID-19 pandemic. Digital tools such as apps and chatbots …

[图书][B] Gaming and the divine: A new systematic theology of video games

FG Bosman - 2019 - taylorfrancis.com
This book formulates a new theological approach to the study of religion in gaming. Video
games have become one of the most important cultural artifacts of modern society, both as …

Game design praxiology

A Kultima - 2018 - trepo.tuni.fi
This dissertation is positioned on the multidiscipline of game studies. It presents the findings
of a ten-year study of game developers and the contexts of their creative practices. As a …

[HTML][HTML] Looking beyond the hype: Conditions affecting the promise of behaviour change apps as social innovations for low-carbon transitions

D Wemyss, F Cellina, M Grieder, F Schlüter - Environmental Innovation and …, 2023 - Elsevier
Digital tools, specifically smartphone apps, have emerged as enablers of social innovation
for low-carbon transitions by using novel feedback to creatively engage people to act more …

Current opportunities and challenges of digital game-based learning

J Baalsrud Hauge, H Söbke, H Duin, IA Stefan… - International Conference …, 2022 - Springer
Digital game-based learning (DGBL) has been discussed for over 50 years. Despite
countless studies over several decades, DGBL is still the exception rather than the standard …

Towards a responsible gaming ecosystem: a call to action

SF Yap - Journal of Services Marketing, 2024 - emerald.com
Purpose Drawing from transformative service research (TSR) and service ecosystem
perspectives, the author seeks to provide multi-level insights into gaming service systems …

[HTML][HTML] A Video Game for Entrepreneurship Learning in Ecuador: Development Study

E Crespo-Martinez, S Bueno… - JMIR Formative …, 2023 - formative.jmir.org
Background: Games have been a part of human life since ancient times and are taught to
children and adults who want to simultaneously have fun and learn. Nevertheless, in the …

Making Legislative Process Understandable: Survey of Parliaments' Serious Games of European Countries

M Sillaots, M Fiadotau - European …, 2023 - papers.academic-conferences.org
In addition to passing legislation, many parliaments in Europe and around the world engage
in educational activities aimed at promoting democracy and explaining the legislative …

Emerging Technologies and Frameworks for Serious Games

M Chetitah, S von Mammen, F Liarokapis - Human-Computer Interaction … - taylorfrancis.com
More than 50 years have passed since the first serious computer games appeared. Their
general goal is to motivate players to learn and to improve their learning outcomes. To this …