FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Optimized Foveated Rendering System Performance in Virtual Reality

W Liu, M Duinkharjav, Q Sun, SQ Zhang - arXiv preprint arXiv:2412.10456, 2024 - arxiv.org
Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and
enhances visual quality virtual reality (VR). This approach leverages eye-tracking …

CRISP: Concurrent Rendering and Compute Simulation Platform for GPUs

J Pan, TG Rogers - 2024 IEEE International Symposium on …, 2024 - ieeexplore.ieee.org
Programmable graphics and compute shaders have blurred the lines between graphics
processing and general-purpose computation. APIs such as Asynchronous Compute enable …

A Near-Eye DVS-Based End-to-End Eye Tracking Processor for AR/VR Applications

S Tan, J Huang, Q Yan, L Zheng… - 2024 IEEE International …, 2024 - ieeexplore.ieee.org
This paper presents a near-eye DVS-based end-to-end eye tracking processor for
augmented reality/virtual reality (AR/VR) devices, addressing the need for low-power, high …

Multiple Sensor-based Adaptive Foveated Display Control for Enhanced Computational Efficiency of Virtual Reality Devices.

K Kea, Y Han, TK Kim - KSII Transactions on Internet & …, 2024 - search.ebscohost.com
The demand for immersive virtual reality (VR) experiences in high resolution has escalated,
necessitating the development of advanced hardware (HW) capable of rendering images …

Integrated Hand and Eye Communication Device for Intensive Care Unit (ICU) Patients

NAM Zamri, NZ Azlan, MBM Nor - Mekatronika: Journal of …, 2024 - journal.ump.edu.my
Abstract Numerous Intensive Care Unit (ICU) patients may be unable to speak or move their
body due to being intubated or weak muscles. This makes the communication harder, as …

[PDF][PDF] ICCAD: G: Machine Learning Algorithm and Hardware Co-Design Towards Green and Ubiquitous AI on Both Edge and Cloud

H You - src.acm.org
The escalating complexity of state-of-the-art machine learning (ML) models is marked by
their expanding parameters and the substantial floating-point operations (FLOPs) required …