Integrating Game-Based-Learning to Improve Students' Essay Writing in High School Sociology

AN Salim, R Jawawi, M Shahrill… - … Journal of Essential …, 2023 - journal-center.litpam.com
This study integrates game-based learning (GBL) in sociology lessons to investigate its
impact on students' essay writing. The study had a sample size of seven students from a …

Digital escape game and students' learning outcomes in mathematics: Experience from Brunei

DNN Pg Abu Bakar, M Shahrill, YF Zakariya - SAGE Open, 2023 - journals.sagepub.com
Educational stakeholders in Brunei are not exempted from the search for innovative
instructional approaches as a tool to stem the tide of poor performance of students in …

Impacto de los juegos de mesa en el aprendizaje escolar: revisión sistemática de la literatura

CV Callado - Revista Educación, 2025 - revistas.ucr.ac.cr
El objetivo principal de este estudio fue analizar el impacto de los juegos de mesa en el
aprendizaje escolar. Para ello, se llevó a cabo una revisión sistemática de la literatura …

How is educational gamification represented in school curriculum? an investigation of chinese secondary mathematics textbooks

L Fan, L Li, Q Chen, N Li - Sustainability, 2023 - mdpi.com
Textbooks, as potentially implemented curriculum, play an important role in school
education. Earlier studies in mathematics education revealed that teaching using …

[PDF][PDF] Addressing student learning gaps in fractions: How effective is synchronous video conferencing

I Japar, D Asamoah, M Shahrill - Jurnal Pendidikan Matematika, 2021 - researchgate.net
The addition and subtraction of fractions are considered one of the most difficult topics in
mathematics for students. However, interventions to improve student performance in this …

ALTERNATIVE GAME-BASED ARABIC LEARNING USING LINGOHUT

AS Robbani - Al Mi'yar: Jurnal Ilmiah Pembelajaran Bahasa …, 2024 - jurnal.stiq-amuntai.ac.id
The pattern of learning in the 21st century is marked by the usage of various information and
communication technology as the learning media and boundaries of space and time are …

[PDF][PDF] How Is Educational Gamification Represented in School Curriculum? An Investigation of Chinese Secondary Mathematics Textbooks. Sustainability 2023, 15 …

L Fan, L Li, Q Chen, N Li - 2023 - academia.edu
Textbooks, as potentially implemented curriculum, play an important role in school
education. Earlier studies in mathematics education revealed that teaching using …