[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Conservative meshlet bounds for robust culling of skinned meshes

J Unterguggenberger, B Kerbl… - Computer graphics …, 2021 - Wiley Online Library
Following recent advances in GPU hardware development and newly introduced rendering
pipeline extensions, the segmentation of input geometry into small geometry clusters—so …

Omega-test: A predictive early-z culling to improve the graphics pipeline energy-efficiency

D Corbalan-Navarro, JL Aragón… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
The most common task of GPUs is to render images in real time. When rendering a 3D
scene, a key step is to determine which parts of every object are visible in the final image …

Early visibility resolution for removing ineffectual computations in the graphics pipeline

M Anglada, E de Lucas, JM Parcerisa… - … Symposium on High …, 2019 - ieeexplore.ieee.org
GPUs' main workload is real-time image rendering. These applications take a description of
a (animated) scene and produce the corresponding image (s). An image is rendered by …

[PDF][PDF] Masked software occlusion culling.

J Hasselgren, M Andersson… - High Performance …, 2016 - diglib.eg.org
Efficient occlusion culling in dynamic scenes is a very important topic to the game and real-
time graphics community in order to accelerate rendering. We present a novel algorithm …

Out of order pixel shader exports

P Pillai, CJ Brennan - US Patent 10,417,815, 2019 - Google Patents
Improvements in graphics processing pipelines are disclosed. The graphics processing
pipeline processes graphics objects in a particular order (application programming interface …

Diseño de GPUs eficientes energéticamente explotando la coherencia entre fotogramas y optimizando los accesos a memoria

D Corbalán Navarro - Proyecto de investigación, 2023 - digitum.um.es
El uso de dispositivos móviles tales como smartphones, tablets o smartwatches se ha
extendido de una manera desenfrenada durante los últimos años, de tal forma que hoy en …

Exploiting frame coherence in real-time rendering for energy-efficient GPUs

M Anglada Sánchez - 2020 - upcommons.upc.edu
The computation capabilities of mobile GPUs have greatly evolved in the last generations,
allowing real-time rendering of realistic scenes. However, the desire for processing complex …

[PDF][PDF] Merging Masked Occlusion Culling Hierarchical Buffers for Faster Rendering

L Davies, F Strugar - intel.com
Efficient occlusion culling in dynamic scenes can accelerate rendering, which makes it an
essential topic for the game and realtime graphics community. Masked Software Occlusion …