Following recent advances in GPU hardware development and newly introduced rendering pipeline extensions, the segmentation of input geometry into small geometry clusters—so …
The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step is to determine which parts of every object are visible in the final image …
M Anglada, E de Lucas, JM Parcerisa… - … Symposium on High …, 2019 - ieeexplore.ieee.org
GPUs' main workload is real-time image rendering. These applications take a description of a (animated) scene and produce the corresponding image (s). An image is rendered by …
Efficient occlusion culling in dynamic scenes is a very important topic to the game and real- time graphics community in order to accelerate rendering. We present a novel algorithm …
P Pillai, CJ Brennan - US Patent 10,417,815, 2019 - Google Patents
Improvements in graphics processing pipelines are disclosed. The graphics processing pipeline processes graphics objects in a particular order (application programming interface …
El uso de dispositivos móviles tales como smartphones, tablets o smartwatches se ha extendido de una manera desenfrenada durante los últimos años, de tal forma que hoy en …
The computation capabilities of mobile GPUs have greatly evolved in the last generations, allowing real-time rendering of realistic scenes. However, the desire for processing complex …
Efficient occlusion culling in dynamic scenes can accelerate rendering, which makes it an essential topic for the game and realtime graphics community. Masked Software Occlusion …