Effects of digital game-based STEM education on students' learning achievement: a meta-analysis

LH Wang, B Chen, GJ Hwang, JQ Guan… - International Journal of …, 2022 - Springer
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …

A systematic review of the role of learning games in fostering mathematics education in K-12 settings

Y Pan, F Ke, X Xu - Educational Research Review, 2022 - Elsevier
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …

Effects of game‐based learning on students' mathematics achievement: A meta‐analysis

U Tokac, E Novak, CG Thompson - Journal of Computer …, 2019 - Wiley Online Library
This meta‐analysis investigated the effects of learning video games on mathematics
achievement of PreK‐12th‐grade students compared with traditional classroom instructional …

Aplicación de juegos didácticos como metodología de enseñanza: Una Revisión de la Literatura

BM Herrera - Pensamiento matemático, 2017 - dialnet.unirioja.es
La sociedad ha evolucionado y esto también incluye a la educación, las metodologías
tradicionales (conductistas) ya no generan el deseo de aprender sino más bien …

Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics

M Arztmann, L Hornstra, J Jeuring… - Studies in Science …, 2023 - Taylor & Francis
Game-based learning has proven to be effective and is widely used in science education,
but usually the heterogeneity of the student population is being overlooked. To examine the …

A scoping review of video games and learning in secondary classrooms

C Cole, RH Parada, E Mackenzie - Journal of Research on …, 2024 - Taylor & Francis
Video games are an established part of popular culture, and frequently used in educational
settings worldwide. There is now a substantive body of research suggesting positive …

A meta‐analysis on the effects of technology's functions and roles on students' mathematics achievement in K‐12 classrooms

H Ran, NJ Kim, WG Secada - Journal of computer assisted …, 2022 - Wiley Online Library
Background With the recent pivot to online instruction and/or to mixed online/face‐to‐face
(ie, hybrid) models of teaching necessitated by the novel coronavirus pandemic, the uses of …

Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis

T Talan, Y Doğan, V Batdı - Journal of Research on Technology in …, 2020 - Taylor & Francis
The present article attempts to reinterpret the findings of most recent studies investigating
effect of using games for teaching purposes. A methodological approach combining a meta …

How competition and heterogeneous collaboration interact in prevocational game-based mathematics education

J ter Vrugte, T de Jong, S Vandercruysse… - Computers & …, 2015 - Elsevier
The present study addresses the effectiveness of an educational mathematics game for
improving proportional reasoning in students from prevocational education. Though in …

[PDF][PDF] Using video games to combine learning and assessment in mathematics education.

K Kiili, K Devlin, A Perttula, P Tuomi… - International Journal of …, 2015 - researchgate.net
One problem with most education systems is that learning and (summative) assessment are
generally treated as quite separate things in schools. We argue that video games can …