D Myers - Proceedings of DiGRA 2003 Conference: Level Up, 2003 - dl.digra.org
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstories …
E Soroko - W: J. Słapińska (red.). Nowe kontra stare. Rola stałości …, 2008 - researchgate.net
Istotą terapii narracyjnej jest odwoływanie się do właściwej człowiekowi narracyjnej organizacji doświadczenia w celu wprowadzania pozytywnych zmian w sposobie …
J Lehmann - Children Australia, 2003 - cambridge.org
The use of practice-based short stories as a teaching and learning tool in the education of human service professionals, particularly in social work, is the focus of this article. Based on …
The core group, Amy, Diane, Donna, Hazel, Ria and Zonja–your enthusiasm and willingness to give of yourselves is an awesome inspiration. Thanks for your hard work, but …
La construcció de la identitat ha estat un tema recurrent i significatiu en la història de la psicologia pràcticament des del seu origen—William James, amb la distinció entre 1 i me és …
College faculty can try to increase student character development by offering more choices and by sharing some of their power in the classroom. Power sharing is a participative …
CI Rezeanu, C Coman - Bulletin of the Transilvania University of Braşov …, 2018 - ceeol.com
While social psychologists warn us that the search for self-coherence brings cognitive biases, marketers and public relations specialists define consistency as the main ingredient …
This dissertation intends to contribute to a virtual environment for learning design method. Virtual environments for learning are computer-based systems enabling a user to learn, by …