[PDF][PDF] Introduction to and review of simulator sickness research

DM Johnson - 2005 - Citeseer
This report reviews, and explains the research literature pertaining to simulator sickness.
Simulator sickness is a form of motion sickness. Consequently, motion sickness is reviewed …

Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda

K Stanney, BD Lawson, B Rokers… - … Journal of Human …, 2020 - Taylor & Francis
Immersive technologies, such as virtual and augmented reality, initially failed to live up to
expectations, but have improved greatly, with many new head-worn displays and associated …

The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects

J Munafo, M Diedrick, TA Stoffregen - Experimental brain research, 2017 - Springer
Anecdotal reports suggest that motion sickness may occur among users of contemporary,
consumer-oriented head-mounted display systems and that women may be at greater risk …

Vection and visually induced motion sickness: how are they related?

B Keshavarz, BE Riecke, LJ Hettinger… - Frontiers in …, 2015 - frontiersin.org
The occurrence of visually induced motion sickness has been frequently linked to the
sensation of illusory self-motion (vection), however, the precise nature of this relationship is …

Motion sickness

JF Golding, MA Gresty - Current opinion in neurology, 2005 - journals.lww.com
The precise mechanical ride characteristics of vehicles that provoke sickness have been
identified and this will lead to guidelines for future engineering design, especially for …

A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences

MC Howard, EC Van Zandt - Virtual Reality, 2021 - Springer
Practical applications of virtual reality (VR), defined as a three-dimensional digital
representation of a real or imagined space, have become increasingly popular and are now …

Validating an efficient method to quantify motion sickness

B Keshavarz, H Hecht - Human factors, 2011 - journals.sagepub.com
Objective: Motion sickness (MS) can be a debilitating side effect associated with motion in
real or virtual environments. We analyzed the effect of expectancy on MS and propose and …

Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease

A Kim, N Darakjian, JM Finley - Journal of neuroengineering and …, 2017 - Springer
Background Virtual reality (VR) has recently been explored as a tool for neurorehabilitation
to enable individuals with Parkinson's disease (PD) to practice challenging skills in a safe …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality

J Clifton, S Palmisano - Virtual Reality, 2020 - Springer
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …