Much realistic, such wow! a systematic literature review of realism in digital games

K Rogers, S Karaosmanoglu, M Altmeyer… - Proceedings of the …, 2022 - dl.acm.org
Researchers reference realism in digital games without sufficient specificity. Without clarity
about the dimensions of realism, we cannot assess how and when to aim for a higher …

Model-based learning: A synthesis of theory and research

NM Seel - Educational Technology Research and Development, 2017 - Springer
This article provides a review of theoretical approaches to model-based learning and related
research. In accordance with the definition of model-based learning as an acquisition and …

[图书][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …

Let's play: Me and my AI‐powered avatar as one team

AH Butt, H Ahmad, MAS Goraya… - Psychology & …, 2021 - Wiley Online Library
Artificial intelligence (AI) tools have altered the gaming industry, thanks to their newly
incepted functionalities, which have enhanced the consumer experience. Building on …

[图书][B] Video games: A medium that demands our attention

ND Bowman - 2018 - books.google.com
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA
Research Symposium, takes a look at video games, outlining the characteristics of them as …

The effects of violent media content on aggression

PK Bender, C Plante, DA Gentile - Current opinion in psychology, 2018 - Elsevier
Highlights•Converging evidence demonstrates the existence of media violence
effects.•Recent studies investigate the mechanisms underlying media violence …

Impact of virtual reality immersion on customer experience: moderating effect of cross-sensory compensation and social interaction

Y Mou, J Fan, Z Ding, I Khan - Asia Pacific Journal of Marketing and …, 2024 - emerald.com
Purpose In order to encourage customers to try experience virtual tourism, researchers and
practitioners pay more attention on how to improve customers' perception of authenticity …

The effect of justified video game violence on aggressive behavior and moderated immersion: An experimental approach

S Chen, B Mao, Y Liu - Aggressive behavior, 2023 - Wiley Online Library
The effect of violent video games on aggressive behavior is an important topic in the field of
game research. Recently, growing evidence suggests that justified game violence …

The demanding nature of video game play

ND Bowman - Video Games, 2018 - taylorfrancis.com
An element of video games often attributed to their cultural, economic, and social dominance
as a media entertainment form is their interactive nature. Broadly, games actively engage …

Tomorrow will be better: Gamers' expectation and game usage

TL Huang, GY Liao, TCE Cheng, WX Chen… - Computers in Human …, 2024 - Elsevier
Online games generate enormous revenues for game makers, but game makers encounter
the difficulty in ensuring that in-game tasks are sufficiently challenging to elicit achievement …