NM Seel - Educational Technology Research and Development, 2017 - Springer
This article provides a review of theoretical approaches to model-based learning and related research. In accordance with the definition of model-based learning as an acquisition and …
The eighth edition of this text remains an indispensable resource for mass communication psychology and media effects courses. This book gives readers an in-depth understanding …
AH Butt, H Ahmad, MAS Goraya… - Psychology & …, 2021 - Wiley Online Library
Artificial intelligence (AI) tools have altered the gaming industry, thanks to their newly incepted functionalities, which have enhanced the consumer experience. Building on …
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as …
PK Bender, C Plante, DA Gentile - Current opinion in psychology, 2018 - Elsevier
Highlights•Converging evidence demonstrates the existence of media violence effects.•Recent studies investigate the mechanisms underlying media violence …
Y Mou, J Fan, Z Ding, I Khan - Asia Pacific Journal of Marketing and …, 2024 - emerald.com
Purpose In order to encourage customers to try experience virtual tourism, researchers and practitioners pay more attention on how to improve customers' perception of authenticity …
S Chen, B Mao, Y Liu - Aggressive behavior, 2023 - Wiley Online Library
The effect of violent video games on aggressive behavior is an important topic in the field of game research. Recently, growing evidence suggests that justified game violence …
An element of video games often attributed to their cultural, economic, and social dominance as a media entertainment form is their interactive nature. Broadly, games actively engage …
TL Huang, GY Liao, TCE Cheng, WX Chen… - Computers in Human …, 2024 - Elsevier
Online games generate enormous revenues for game makers, but game makers encounter the difficulty in ensuring that in-game tasks are sufficiently challenging to elicit achievement …