A survey on reinforcement learning methods in character animation

A Kwiatkowski, E Alvarado, V Kalogeiton… - Computer Graphics …, 2022 - Wiley Online Library
Reinforcement Learning is an area of Machine Learning focused on how agents can be
trained to make sequential decisions, and achieve a particular goal within an arbitrary …

Physics-based character controllers using conditional vaes

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
High-quality motion capture datasets are now publicly available, and researchers have used
them to create kinematics-based controllers that can generate plausible and diverse human …

Controlvae: Model-based learning of generative controllers for physics-based characters

H Yao, Z Song, B Chen, L Liu - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
In this paper, we introduce ControlVAE, a novel model-based framework for learning
generative motion control policies based on variational autoencoders (VAE). Our framework …

Moconvq: Unified physics-based motion control via scalable discrete representations

H Yao, Z Song, Y Zhou, T Ao, B Chen… - ACM Transactions on …, 2024 - dl.acm.org
In this work, we present MoConVQ, a novel unified framework for physics-based motion
control leveraging scalable discrete representations. Building upon vector quantized …

Physics-based character animation and human motor control

J Llobera, C Charbonnier - Physics of Life Reviews, 2023 - Elsevier
Motor neuroscience and physics-based character animation (PBCA) approach human and
humanoid control from different perspectives. The primary goal of PBCA is to control the …

Neural categorical priors for physics-based character control

Q Zhu, H Zhang, M Lan, L Han - ACM Transactions on Graphics (TOG), 2023 - dl.acm.org
Recent advances in learning reusable motion priors have demonstrated their effectiveness
in generating naturalistic behaviors. In this paper, we propose a new learning framework in …

Hierarchical planning and control for box loco-manipulation

Z Xie, J Tseng, S Starke, M van de Panne… - Proceedings of the ACM …, 2023 - dl.acm.org
Humans perform everyday tasks using a combination of locomotion and manipulation skills.
Building a system that can handle both skills is essential to creating virtual humans. We …

Force-aware interface via electromyography for natural VR/AR interaction

Y Zhang, B Liang, B Chen, PM Torrens… - ACM Transactions on …, 2022 - dl.acm.org
While tremendous advances in visual and auditory realism have been made for virtual and
augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world …

Style-ERD: Responsive and coherent online motion style transfer

T Tao, X Zhan, Z Chen… - Proceedings of the …, 2022 - openaccess.thecvf.com
Motion style transfer is a common method for enriching character animation. Motion style
transfer algorithms are often designed for offline settings where motions are processed in …

Synthesizing physically plausible human motions in 3d scenes

L Pan, J Wang, B Huang, J Zhang… - … Conference on 3D …, 2024 - ieeexplore.ieee.org
We present a physics-based character control framework for synthesizing human-scene
interactions. Recent advances adopt physics simulation to mitigate artifacts produced by …