The evolution of young gambling studies: Digital convergence of gaming, gambling and cryptocurrency technologies

P Delfabbro, D King - International Gambling Studies, 2023 - Taylor & Francis
This paper provides an overview of how the focus of youth gambling research has evolved
since the foundational work of the 1990s. Over the last two decades, research in youth …

Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite …

M Browne, P Delfabbro, HB Thorne… - Journal of Behavioral …, 2023 - akjournals.com
Background and aims It is well understood that engagement with some forms of gambling,
like EGMs, is riskier than other forms. However, while reports of associations are common …

The use of social media in research on gambling: A systematic review

RJE James, A Bradley - Current Addiction Reports, 2021 - Springer
Abstract Purpose of Review Social media enables a range of possibilities in the way
gamblers and gambling operators interact and content communicate with gambling. The …

Behavioral analysis of habit formation in modern slot machine gambling

MA Ferrari, EH Limbrick-Oldfield… - International Gambling …, 2022 - Taylor & Francis
Habit formation is a key process in contemporary models of addictive behaviors but has
received limited attention in the context of gambling and problem gambling. Methods for …

Gaming-gambling convergence: Trends, emerging risks, and legislative responses

K Kolandai-Matchett, M Wenden Abbott - International Journal of Mental …, 2022 - Springer
A convergence of gaming and gambling products, services, and platforms is presently
drawing considerable policy debate. This convergence may be giving rise to a critical area …

Adolescents who play and spend money in simulated gambling games are at heightened risk of gambling problems

N Hing, CK Dittman, AMT Russell, DL King… - International journal of …, 2022 - mdpi.com
Simulated gambling, such as playing a virtual slot machine for points rather than money, is
increasingly part of the online gaming experience for youth. This study aimed to examine (1) …

[PDF][PDF] Harms associated with loot boxes, simulated gambling and other in-game purchases in video-games: a review of the evidence

N Greer, CM Boyle, R Jenkinson - … Gambling Research Centre …, 2022 - classification.gov.au
Background The value of the global video game industry is projected to grow to US $160
billion by 2022, and it is estimated that approximately 47% of the industry's revenue will be …

A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena

T Mattinen, J Macey, J Hamari - Proceedings of the ACM on Human …, 2023 - dl.acm.org
The convergence of gaming and gambling, known as" gamblification", has been a topic of
increasing interest in recent years. Loot boxes, ie, rewards offering randomized content in …

Order of first-play in simulated versus monetary gambling

AMT Russell, N Hing, P Newall, N Greer… - Journal of Behavioral …, 2023 - akjournals.com
Background and aims Simulated gambling products, like loot boxes and social casino
games, contain gambling elements, but are not classified as gambling. They are available to …

La percepción de las familias sobre el juego de azar online

MJ Narros-González, M Galmés-Cerezo… - REIS: Revista Española …, 2022 - JSTOR
El objeto del artículo se centra en analizar la influencia de diversos factores demográficos y
del hogar, así como de opinión sobre la publicidad y legislación, en la percepción de las …