Background and aims It is well understood that engagement with some forms of gambling, like EGMs, is riskier than other forms. However, while reports of associations are common …
Abstract Purpose of Review Social media enables a range of possibilities in the way gamblers and gambling operators interact and content communicate with gambling. The …
MA Ferrari, EH Limbrick-Oldfield… - International Gambling …, 2022 - Taylor & Francis
Habit formation is a key process in contemporary models of addictive behaviors but has received limited attention in the context of gambling and problem gambling. Methods for …
A convergence of gaming and gambling products, services, and platforms is presently drawing considerable policy debate. This convergence may be giving rise to a critical area …
Simulated gambling, such as playing a virtual slot machine for points rather than money, is increasingly part of the online gaming experience for youth. This study aimed to examine (1) …
N Greer, CM Boyle, R Jenkinson - … Gambling Research Centre …, 2022 - classification.gov.au
Background The value of the global video game industry is projected to grow to US $160 billion by 2022, and it is estimated that approximately 47% of the industry's revenue will be …
The convergence of gaming and gambling, known as" gamblification", has been a topic of increasing interest in recent years. Loot boxes, ie, rewards offering randomized content in …
Background and aims Simulated gambling products, like loot boxes and social casino games, contain gambling elements, but are not classified as gambling. They are available to …
MJ Narros-González, M Galmés-Cerezo… - REIS: Revista Española …, 2022 - JSTOR
El objeto del artículo se centra en analizar la influencia de diversos factores demográficos y del hogar, así como de opinión sobre la publicidad y legislación, en la percepción de las …