Brief review of video games in learning & education how far we have come

B Kenwright - Siggraph asia 2017 symposium on education, 2017 - dl.acm.org
This paper presents a survey on video games in learning and education, including patterns
and trends in technologies and correlations in popularity with regard to the entertainment …

Use of “serious health games” in health care: a review

SA Adams - Information Technology in Health Care: Socio …, 2010 - ebooks.iospress.nl
This inter-disciplinary literature review examines current and potential uses of so-called
“Serious Games” in health care. Based on a core body of 51 articles about Serious Games …

Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education

F De Grove, J Bourgonjon, J Van Looy - Computers in Human behavior, 2012 - Elsevier
Interest in using digital games for formal education has steadily increased in the past
decades. When it comes to actual use, however, the uptake of games in the classroom …

Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study

C Brom, M Preuss, D Klement - Computers & Education, 2011 - Elsevier
Curricular schooling can benefit from the usage of educational computer games, but it is
difficult to integrate them in the formal schooling system. Here, we investigate one possible …

Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'

C Brom, V Šisler, R Slavík - Multimedia systems, 2010 - Springer
It is widely agreed that the traditional process of schooling can benefit from the usage of
computers as supportive tools. Of various approaches using computers in education over …

A study on exploiting commercial digital games into school context

H Panoutsopoulos, D Sampson - Educational Technology and Society, 2012 - JSTOR
Digital game-based learning is a research field within the context of technology-enhanced
learning that has attracted significant research interest. Commercial off-the-shelf digital …

[HTML][HTML] Contested memories of war in Czechoslovakia 38-89: assassination: designing a serious game on contemporary history

V Šisler - Game Studies, 2016 - gamestudies.org
This article critically discusses the possibilities and limitations of videogames in dealing with
contentious and emotionally-charged issues from contemporary history, in particular civilian …

Playing educational micro-games at high schools: Individually or collectively?

C Brom, D Levčík, M Buchtova, D Klement - Computers in Human Behavior, 2015 - Elsevier
The effectivity of learning by playing serious games is increasingly subject to research, but
information about how these games should actually be used in classes is limited. In this …

Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design …

V Šisler, C Brom, J Cuhra, K Činátl, J Gemrot - … Computing-ICEC 2012 …, 2012 - Springer
In the context of curricular history education both commercial entertainment games as well
as serious games specifically tailored for educational purposes were employed. Especially …

Designing a trading card game as educational reward system to improve students' learning motivations

P Chen, R Kuo, M Chang, JS Heh - Transactions on Edutainment III, 2009 - Springer
Reward is the simplest way to motivate students in education. It can encourage students to
learn and get immediate achievement. Moreover, it is also has potential to construct …