Designing gamified interventions for autism spectrum disorder: a systematic review

MC Camargo, RM Barros, JD Brancher… - … Computing and Serious …, 2019 - Springer
Serious games and gamified interventions have become increasingly popular among
researchers and therapists dealing with the autistic audience. The number of studies on …

[HTML][HTML] Making a serious game (gamification) for generation Z medical students to learn, teach, and assess medical Physiology

L Sundareswaran, S Krishnan, A Sinha… - Journal of education …, 2024 - journals.lww.com
The concept of serious games and gamification in medical education is gaining attention
due to its nature of curiosity and to engage the student's attention by simultaneous …

" More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change

SS Anvari, J Hammer, RR Wehbe - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Although the significance of Mental Health (MH) is becoming increasingly more accepted
worldwide, the level of MH Literacy (MHL) remains low. Individuals often find it …

Managing emotions in autistic children through serious game with tangible interfaces

MA Carreño-León, JA Sandoval-Bringas… - 2021 4th …, 2021 - ieeexplore.ieee.org
The autism spectrum is identified by presenting a set of symptoms that appear in early
childhood with a particular impact on communication and language, social interaction and …

Prospective study on a fast-track training in psychiatry for medical students: the psychiatric hat game

A Clément, R Delage, M Chollier, L Josse… - BMC medical …, 2020 - Springer
Background While medical students are losing interest in lectures in favor of other
educational materials, many studies suggest the benefit of active learning, combined with …

A Review of Gamification Related to Mental Health Treatment

C Arihta, D Fujiono, JV Moniaga… - 2022 3rd International …, 2022 - ieeexplore.ieee.org
Mental health is a state of mental well-being that enables people to cope with the stresses of
life, realize their abilities, learn well and work well, and contribute to their community. Mental …

Design of an interactive system of tangible interfaces to support learning in children with autism

MA Carreño-León, JA Sandoval-Bringas… - 2020 3rd …, 2020 - ieeexplore.ieee.org
Children with autistic spectrum conditions are characterized by presenting a wide spectrum
of serious limitations in several fundamental aspects of development: impaired social …

Using entertainment media to teach undergraduate psychiatry: Perspectives on the need and models of innovation

S Chandran, P Sreedaran, J Pradeep… - Archives of Medicine …, 2020 - journals.lww.com
Materials and Methods: Electronic searches of databases PubMed and Google Scholar
were carried out to identify and include English language articles from inception till …

Towards Independence: An Exploratory Qualitative Case Study on the Technology Needs of the Clinical Department Overseeing the Behavioral Intervention of …

RK Blanc - 2024 - search.proquest.com
This study explored the perceptions and experiences of behavioral clinicians regarding the
use of technology in behavior plan development and the application of virtual reality (VR) for …

iGO: Um Aplicativo Gamificado para Auxiliar Crianças com Transtorno do Espectro Autista na realização de Atividades de Vida Diária

AADE SOUSA JUNIOR - 2024 - repositorio.ifpb.edu.br
O Transtorno do Espectro Autista impacta diretamente o desenvolvimento de habilidades
comportamentais, intelectuais e atividades de vida diária, englobando tarefas rotineiras …