[PDF][PDF] Special Issue on

T Apperley, A Ozimek - Baltic Screen Media Review, 2021 - sciendo.com
Disco Elysium is a highly praised game that is widely recognized for its innovation and
quality. In December 2019, writing for Time magazine, Matthew Gault named Disco Elysium …

Ressonância tecnocultural: rastros da ambiência contemporânea nas sonoridades dos jogos digitais

EH Luersen - 2020 - repositorio.jesuita.org.br
The research seeks to entangle the aesthetics of digital games, in particular their audible
expressions, with an emerging technocultural environment that shapes them. We claim that …

Disco Elysium as Gothic fiction

J Novitz - Baltic Screen Media Review, 2021 - ceeol.com
Disco Elysium demonstrates many hallmarks of the Gothic through its storyline and
representational elements, particularly its emphasis on the instability of its protagonist, the …

[PDF][PDF] Special Issue on" Baltic Screen Media Review

T Apperley, A Ozimek - Baltic Screen Media Review, 2021 - researchportal.tuni.fi
Disco Elysium is a highly praised game that is widely recognized for its innovation and
quality. In December 2019, writing for Time magazine, Matthew Gault named Disco Elysium …

[PDF][PDF] Disco Elysium

T Apperley, A Ozimek - Special Issue Baltic Screen Media …, 2021 - scholar.archive.org
Disco Elysium is a highly praised game that is widely recognized for its innovation and
quality. In December 2019, writing for Time magazine, Matthew Gault named Disco Elysium …

Building Immersive Environments Towards Non-Human Models of Organizing Against Global Crisis

LA Varela Reis - 2023 - plymouth.researchcommons.org
The wolfanddotcom series of artworks seeks to establish new knowledge embedded in its
practice within a nascent field combining the areas of aesthetic computation, interactive …

Fragmente (post-) digitaler Lebenswelten

J Bruns, JM Dresbach, L Forst, S Königschulte… - Rhetoriken des Digitalen …, 2022 - Springer
Gegenwärtige Lebenswelten sind zunehmend durch digitale Medien und zugehörige
Prozesse des Digitalen vermittelt. Unterschiedliche Generationen haben auf Grund ihres …

IMAGINING, GUIDING, PLAYING INTIMACY

LP Bruno - ul.qucosa.de
Abstract (EN) Within the landscape of Japanese media production, and video game
production in particular, there is a niche comprising video games centered around …

[HTML][HTML] Von Pong zur Ludomusicology–Musik und Sound im Videospiel

JT Claussen - Auditive Medienkulturen, 2020 - auditive-medienkulturen.de
Computerspiele sind nicht nur aufgrund ihrer visuellen Darstellung reizvoll. Für das
individuelle Spielerlebnis ist der interaktive Soundtrack mindestens ebenso wichtig. Was …

Pytanie 94: Jak digitalizacja/cyfryzacja dziedzictwa i wirtualizacja praktyk kulturowych wpływa na rozwój turystyki kulturowej?

M Banaszkiewicz, P Plichta - Turystyka Kulturowa, 2021 - turystykakulturowa.org
Wielowymiarowość i wielokierunkowość turystyki kulturowej skłania do refleksji nad jej
ewolucją w ostatniej dekadzie, a szczególnie w ostatnim roku, w kontekście wirtualizacji …