Proxy‐guided image‐based rendering for mobile devices

B Reinert, J Kopf, T Ritschel, E Cuervo… - Computer Graphics …, 2016 - Wiley Online Library
VR headsets and hand‐held devices are not powerful enough to render complex scenes in
real‐time. A server can take on the rendering task, but network latency prohibits a good user …

Comparative analysis of real-time global illumination techniques in current game engines

C Lambru, A Morar, F Moldoveanu, V Asavei… - IEEE …, 2021 - ieeexplore.ieee.org
The most important component of photorealism in Computer Graphics is given by a
physically correct approximation of the light transport. Besides the direct illumination from …

A survey of multifragment rendering

AA Vasilakis, K Vardis… - Computer graphics …, 2020 - Wiley Online Library
In the past few years, advances in graphics hardware have fuelled an explosion of research
and development in the field of interactive and real‐time rendering in screen space …

Impostor-based rendering acceleration for virtual, augmented, and mixed reality

M Misiak, A Fuhrmann, ME Latoschik - … of the 27th ACM Symposium on …, 2021 - dl.acm.org
This paper presents an image-based rendering approach to accelerate rendering time of
virtual scenes containing a large number of complex high poly count objects. Our approach …

A multiview and multilayer approach for interactive ray tracing

K Vardis, AA Vasilakis, G Papaioannou - Proceedings of the 20th ACM …, 2016 - dl.acm.org
We introduce a generic method for interactive ray tracing, able to support complex and
dynamic environments, without the need for precomputations or the maintenance of …

Multi-layer depth of field rendering with tiled splatting

L Franke, N Hofmann, M Stamminger… - Proceedings of the ACM …, 2018 - dl.acm.org
In this paper we present a scattering-based method to compute high quality depth of field in
real time. Relying on multiple layers of scene data, our method naturally supports settings …

Extending GPU Ray-Tracing Units for Hierarchical Search Acceleration

A Barnes, F Shen, TG Rogers - 2024 57th IEEE/ACM …, 2024 - ieeexplore.ieee.org
Specialized ray-tracing acceleration units have become a common feature in GPU
hardware, enabling real-time ray-tracing of complex scenes for the first time. The ray-tracing …

Stereo‐consistent Screen Space Reflection

X Wu, Y Xu, L Wang - Computer Graphics Forum, 2024 - Wiley Online Library
Abstract Screen Space Reflection (SSR) can reliably achieve highly efficient reflective
effects, significantly enhancing users' sense of realism in real‐time applications. However …

Real-time dynamic reflections for realistic rendering of 3D scenes

DV de Macedo, MAF Rodrigues - The Visual Computer, 2018 - Springer
Visual effects, such as real-time dynamic reflections, are fundamental for realistic rendering
of 3D scenes and walkthrough animations containing multiple moving objects, since they …

Memory-efficient on-the-fly voxelization and rendering of particle data

T Zirr, C Dachsbacher - IEEE Transactions on Visualization and …, 2017 - ieeexplore.ieee.org
In this paper we present a novel GPU-friendly real-time voxelization technique for rendering
homogeneous media that is defined by particles, eg, fluids obtained from particle-based …