Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

ED Mekler, F Brühlmann, AN Tuch, K Opwis - Computers in human …, 2017 - Elsevier
Research on the effectiveness of gamification has proliferated over the last few years, but
the underlying motivational mechanisms have only recently become object of empirical …

[图书][B] Research methods in education

L Cohen, L Manion, K Morrison - 2002 - taylorfrancis.com
This is a new edition of one of our best-selling textbooks. The authors have thoroughly
updated the fourth edition and included more text on current developments in research …

[PDF][PDF] Situated motivational affordances of game elements: A conceptual model

S Deterding - Gamification: Using game design elements in non …, 2011 - researchgate.net
An increasing number of applications use game design elements to motivate user behavior
in non-game contexts. Yet current models of video game motivation do not connect to the …

[图书][B] Social processes in children's learning

P Light, K Littleton - 1999 - books.google.com
This book, first published in 2000, is about children's learning and problem-solving
behaviour. It reflects the increasingly close integration seen in recent years between social …

Contextual autonomy support in video game play: a grounded theory

S Deterding - Proceedings of the 2016 chi conference on human …, 2016 - dl.acm.org
Autonomy experience constitutes a core part of the intrinsic motivation of playing games.
While research has explored how autonomy is afforded by a game's design, little is known …

An empirical analysis of children's thinking and learning in a computer game context

S Ko - Educational psychology, 2002 - Taylor & Francis
This study explored ways to analyse gains in children's cognitive skills through playing
computer games. Eighty-seven children aged from 7 to 10 years participated in a computer …

Make-believe in gameful and playful design

S Deterding - Digital make-believe, 2016 - Springer
Gameful and playful design aspire to make existing activities and systems more engaging by
infusing them with the engaging qualities of games and toys. One such quality is make …

[图书][B] A integração das novas tecnologias no pré-escolar: Um estudo de caso

LGCD Amante - 2003 - search.proquest.com
A presente investigação tem como objectivo descrever e analisar os processos de
integração das novas tecnologias da informação e da comunicação num estabelecimento …

[PDF][PDF] The motivational potential of digital games and gamification-the relation between game elements, experience and behavior change

ED Mekler - 2016 - edoc.unibas.ch
Digital games have become the most popular medium of our time, having even surpassed
the movie industry in terms of sales. Arguably, digital games offer some of the most …

[图书][B] Medienpsychologie: Gender und Games–Medienpsychologische Gender-Forschung am Beispiel Video-und Computerspiele

S Trepte, L Reinecke - 2010 - Springer
Medien sind in unserem Alltag allgegenwärtig. Dreieinhalb Stunden sehen die Deutschen
täglich fern, zwei Stunden surfen sie im Internet, drei Stunden hören sie (nebenbei) Radio …