The smartphone has made gaming more accessible and desirable for a wider market than ever before. Game apps are one of the most consumed and fastest growing products in the …
In this article, we first compare adolescents' responses to two formats (easily recognizable versus not easily recognizable) Internet ads. We find that Internet literacy and ad skepticism …
The rapid growth of airlines over the last period has led to the development of the aviation industry, resulting in increased requirements for ancillary services. Nowadays, the demand …
A Vijayalakshmi, MH Lin… - Journal of Consumer …, 2018 - Wiley Online Library
Recent research suggests that children are spending a significant amount of time on the Internet which increases their exposure to subtle, engaging, and interactive ads. As a result …
CM Kowalczyk, MB Royne - International Journal of Consumer …, 2016 - Wiley Online Library
This study explores mothers' attitudes toward advertising in general, attitudes toward advertising to their young children aged 2‐to 7‐year old, and how these attitudes relate to …
Purpose The purpose of this study is to explore the role of co-playing as a moderator of the relation between parents' and children's play of violent video games. Design/methodology …
HR Yong, HN Kang, HS Hwang - Journal of the Korea Academia …, 2019 - koreascience.kr
The size of the global game market, including Korea, is gradually expanding, there are about 80,000 people in the game industry in Korea, and it has maintained a steady increase …
The rapid growth of airlines over the last period has led to the development of the aviation industry, resulting in increased requirements for ancillary services. Nowadays, the demand …