Is high-fidelity important for human-like virtual avatars in human computer interactions?

Q Cao, H Yu, P Charisse, S Qiao… - International Journal of …, 2023 - sciltp.com
As virtual avatars have become increasingly popular in recent years, current needs indicate
that “interactivity” is crucial for inducing a positive response from users towards these …

VoRtex Metaverse platform for gamified collaborative learning

A Jovanović, A Milosavljević - Electronics, 2022 - mdpi.com
Metaverse platforms are becoming an increasingly popular form of collaboration within
virtual worlds. Such platforms provide users with the ability to build virtual worlds that can …

[HTML][HTML] The future of prejudice reduction research: A critical review of the role of virtual reality (VR)

R Chen, FA White - Computers in Human Behavior, 2024 - Elsevier
With the exponential growth of new technology, it is timely that social psychologists continue
to develop new and effective solutions to old but existing problems, including prejudice. One …

Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR

P Sykownik, D Maloney, G Freeman… - Proceedings of the 2022 …, 2022 - dl.acm.org
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …

Strengthening consumer–brand relationships through avatars

MH Elsharnouby, C Jayawardhena, H Liu… - Journal of Research in …, 2022 - emerald.com
Purpose Avatars have become increasingly prevalent on brand websites, yet their impact on
consumers' use of these sites remains underexplored. The current study focuses on avatars …

[HTML][HTML] A Comprehensive Review of Multimodal XR Applications, Risks, and Ethical Challenges in the Metaverse

P Kourtesis - Multimodal Technologies and Interaction, 2024 - mdpi.com
This scoping review examines the broad applications, risks, and ethical challenges
associated with Extended Reality (XR) technologies, including Virtual Reality (VR) …

Application of virtual avatar using motion capture in immersive virtual environment

M Park, Y Cho, G Na, J Kim - International Journal of Human …, 2024 - Taylor & Francis
This study proposes a method for providing various experiential environments and
experiences by applying virtual avatars based on motion capture to produce immersive …

[HTML][HTML] Distinguishing social virtual reality: Comparing communication channels across perceived social affordances, privacy, and trust

JJ Cummings, AS Ingber - Computers in Human Behavior, 2024 - Elsevier
Social virtual reality (SVR) attempts to allow for connections akin to face-to-face
communication (Ftf). Yet, it is unclear whether the technology successfully mimics Ftf or more …

VR almost there: simulating co-located multiplayer experiences in social virtual reality

P Sykownik, S Karaosmanoglu, K Emmerich… - Proceedings of the …, 2023 - dl.acm.org
Consumer social virtual reality (VR) applications have recently started to enable social
interactions at a distance. Yet it is still relatively unknown if and to what extent such …

A Playable 3D Virtual Tour for an Interactive Campus Visit Experience: Showcasing School Facilities to Attract Potential Enrollees

MB Garcia, DMC Mansul, EB Pempina… - … on Virtual Reality …, 2023 - ieeexplore.ieee.org
Advances in technology have revolutionized student recruitment strategies employed by
educational institutions. These innovations led to the adoption of virtual campus tours to …