VM Karhulahti - Proceedings of DiGRA/FDG 2016 Conference, 2016 - dl.digra.org
This article examines the functions of prank performance and troll performance for the aesthetics of personal live-streaming, ie the practice of live-streaming one's personal …
Contemporary theories of video games face a double challenge: While digital convergence decouples the previously stable bundles of 'media', instrumental play phenomena like …
Background Biodiversity crisis requires researchers to reflect on tools and strategies to engage with different stakeholders. We propose that serious games can be designed to …
The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its …
A Rockenberger - Gamification: Concepts, methodologies, tools, and …, 2015 - igi-global.com
This chapter discusses the applicability of the concept of 'paratext'(as coined by Gérard Genette) to audio-visual media in general and to video games in particular. In the first …
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world …
This chapter focuses on the sociology of role-playing games (RPGs) will take the variety of perspectives into account. It aims at interpretivist and constructionist approaches to RPGs …
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that …