M Peterson - Computer assisted language learning, 2010 - Taylor & Francis
This article investigates contemporary research on the use of massively multiplayer online role-playing games (MMORPGs) in language education. The development and key features …
P Sundqvist, LK Sylvén - Digital games in language learning and teaching, 2012 - Springer
Learning languages is a social activity—and so is playing computer games. Many parents would probably object to the latter part of the statement, having experiences of their …
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a …
YA Rankin, D Morrison, MK McNeal, B Gooch… - Proceedings of the 4th …, 2009 - dl.acm.org
Prior research indicates that gameplay experiences attributed to Massively Multiplayer Online Role Playing Games (MMORPGs) foster foreign language students' ability to …
The interaction approach to second language acquisition (SLA) suggests that changes that occur during conversation facilitate second language development by providing learners …
M Thomas - Digital games in language learning and teaching, 2012 - Springer
The use of games in language learning has long been contested territory. Advocates identify advantages that range from the 'cognitive aspects of language learning to more co-operative …
MF Urun, H Aksoy, R Comez - International Journal of Game-Based …, 2017 - igi-global.com
This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in …
Researchers have lauded games for their ability to promote situated activity, problem solving, and collaboration. Unfortunately, the characteristics of games vary widely (eg …
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also for education …