[PDF][PDF] The CALL-SLA interface: Insights from a second-order synthesis

L Plonsky, N Ziegler - 2016 - scholarspace.manoa.hawaii.edu
The relationship between computer-assisted language learning (CALL) and second
language acquisition (SLA) has been studied both extensively, covering numerous …

Massively multiplayer online role-playing games as arenas for second language learning

M Peterson - Computer assisted language learning, 2010 - Taylor & Francis
This article investigates contemporary research on the use of massively multiplayer online
role-playing games (MMORPGs) in language education. The development and key features …

World of VocCraft: Computer games and Swedish learners' L2 English vocabulary

P Sundqvist, LK Sylvén - Digital games in language learning and teaching, 2012 - Springer
Learning languages is a social activity—and so is playing computer games. Many parents
would probably object to the latter part of the statement, having experiences of their …

[图书][B] Doing things with games: Social impact through play

L Grace - 2019 - taylorfrancis.com
The book provides a contemporary foundation in designing social impact games. It is
structured in 3 parts: understanding, application, and implementation. The book serves as a …

Time will tell: In-game social interactions that facilitate second language acquisition

YA Rankin, D Morrison, MK McNeal, B Gooch… - Proceedings of the 4th …, 2009 - dl.acm.org
Prior research indicates that gameplay experiences attributed to Massively Multiplayer
Online Role Playing Games (MMORPGs) foster foreign language students' ability to …

[图书][B] Synchronous computer-mediated communication and interaction: A research synthesis and meta-analysis

N Ziegler - 2013 - search.proquest.com
The interaction approach to second language acquisition (SLA) suggests that changes that
occur during conversation facilitate second language development by providing learners …

Contextualizing digital game-based language learning: Transformational paradigm shift or business as usual?

M Thomas - Digital games in language learning and teaching, 2012 - Springer
The use of games in language learning has long been contested territory. Advocates identify
advantages that range from the 'cognitive aspects of language learning to more co-operative …

Supporting foreign language vocabulary learning through Kinect-based gaming

MF Urun, H Aksoy, R Comez - International Journal of Game-Based …, 2017 - igi-global.com
This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's
Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in …

Are all games the same?

PG Schrader, M McCreery - Assessment in game-based learning …, 2012 - Springer
Researchers have lauded games for their ability to promote situated activity, problem
solving, and collaboration. Unfortunately, the characteristics of games vary widely (eg …

Using massively multiplayer online role playing games (MMORPGs) to support second language learning: Action research in the real and virtual world

I Kongmee, R Strachan, C Montgomery, A Pickard - 2011 - nrl.northumbria.ac.uk
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual
communities. Online gaming shows potential not just for entertaining, but also for education …