Human-ai collaboration in cooperative games: A study of playing codenames with an llm assistant

M Sidji, W Smith, MJ Rogerson - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Playing partial information, restricted communication, cooperative (PIRCC) games with
humans have proven challenging for AI, due to our reliance on social dynamics and …

SurfaceCast: Ubiquitous, Cross-Device Surface Sharing

F Echtler, V Maierhöfer, NB Hansen… - Proceedings of the ACM …, 2023 - dl.acm.org
Real-time online interaction is the norm today. Tabletops and other dedicated interactive
surface devices with direct input and tangible interaction can enhance remote collaboration …

DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

E Stemasov, T Wagner, A Askari, J Janek… - Proceedings of the CHI …, 2024 - dl.acm.org
Hybrid board games (HBGs) augment their analog origins digitally (eg, through apps) and
are an increasingly popular pastime activity. Continuous world and character development …

Designing Collaborative Technology for Intergenerational Social Play over Distance

Y Yuan, Q Jin, C Mills, S Yarosh… - Proceedings of the ACM …, 2024 - dl.acm.org
Collaborative play not only provides entertainment but also nurtures connections and
strengthens community ties. In family and intergenerational contexts, collaborative activities …

There is an “I” in “We”: Relatedness Technologies Viewed Through the Lens of the Need for Autonomy

C Wenhart, M Hassenzahl - Extended Abstracts of the CHI Conference …, 2024 - dl.acm.org
Technologies that emotionally connect over distance have a long tradition in Human-
Computer Interaction (HCI). Naturally, the design of such technologies focuses on fulfilling …

Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing

F Echtler, V Maierhöfer, NB Hansen… - … Proceedings of the 2023 …, 2023 - dl.acm.org
Real-time online interaction is the norm today. Tabletops and other dedicated interactive
surface devices with direct input and tangible interaction can enhance remote collaboration …

[PDF][PDF] Social Connectedness as a Focus for Designing Technologies in Support of Mental Health

G Marcu, J Huh-Yoo - Notes, 2024 - gabrielamarcu.com
Technologies designed for mental health often target an individual user's behavior change,
social support, or clinical treatment. However, there are limits to the impact of interventions …