Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective

E Dincelli, A Yayla - The journal of strategic information systems, 2022 - Elsevier
Immersive virtual reality (VR) that utilizes head-mounted displays (HMD) is one of the key
emerging technologies of the 21st century and has drawn keen attention from consumers …

Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research

AF Di Natale, C Repetto, G Riva… - British Journal of …, 2020 - Wiley Online Library
Abstract Immersive Virtual Reality (IVR) systems offer several learning affordances, that is,
characteristics that can elicit learning behaviors promoting learning outcomes in educational …

Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety …

KH Tai, JC Hong, CR Tsai, CZ Lin, YH Hung - Computers & Education, 2022 - Elsevier
While virtual reality (VR) training has been used in many examples of specialized skills
training, its learning effect has also been explored with a focus on gross motor performance …

Exploring the convergence of Metaverse, Blockchain, and AI: A comprehensive survey of enabling technologies, applications, challenges, and future directions

M Uddin, M Obaidat, S Manickam… - … : Data Mining and …, 2024 - Wiley Online Library
The Metaverse, distinguished by its capacity to integrate the physical and digital realms
seamlessly, presents a dynamic virtual environment offering diverse opportunities for …

The role of plausibility in the experience of spatial presence in virtual environments

M Hofer, T Hartmann, A Eden, R Ratan… - Frontiers in Virtual …, 2020 - frontiersin.org
In the present study, we examine the effect of plausibility violations in a virtual environment
(VE) on spatial presence. After reviewing research on the association between plausibility …

Designing immersive virtual environments for human behavior research

JRJ Neo, AS Won, MMC Shepley - Frontiers in Virtual Reality, 2021 - frontiersin.org
What are strategies for the design of immersive virtual environments (IVEs) to understand
environments' influence on behaviors? To answer this question, we conducted a systematic …

Virtual reality versus real–world space: Comparing perceptions of brightness, glare, spaciousness, and visual acuity

X Jin, J Meneely, NK Park - Journal of Interior Design, 2022 - journals.sagepub.com
Virtual reality (VR) headsets exhibit great potential for conducting interior design research in
immersive digital settings; however, additional studies are needed to map out limitations for …

The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence

YG Kang, HD Song, H Yun, Y Jo - Journal of Computer Assisted …, 2022 - Wiley Online Library
Background This study aims to establish the mechanism by which virtual reality (VR) media
characteristics affect learning transfer in a VR‐based job‐training environment. The two …

Does social presence drive customer brand engagement and purchase intention in the fashion retail metaverse? The moderating role of self-efficacy

D Agnihotri, P Chaturvedi, K Swarup, A Mathur… - Internet …, 2024 - emerald.com
Purpose The study investigates the relationship between social presence dimensions and
customer brand engagement (CBE) as well as the relation between customer brand …

The study of para-social interaction with e-word-of-mouth for influencer marketing by complex computing

YH Yuan, YC Yeh, CH Wu, CY Liu… - … of Organizational and …, 2022 - igi-global.com
The purpose of this study was focused on exploring the relationship among the fans'
preferences, fans' para-social interaction, and fans' word-of-mouth. A survey consisted of 21 …