Developing English language learners' oral production with a digital game-based mobile application

Z Wang, F Han - Plos one, 2021 - journals.plos.org
This study examined the effect of using a digital game-based language learning mobile
application “Liulishuo”(speaking English fluently) to develop complexity, accuracy, and …

Exploiting adventure video games for second language vocabulary recall: A mixed-methods study

M Janebi Enayat… - Innovation in Language …, 2019 - Taylor & Francis
Although adventure video games have been identified as effective tools for education, few
studies have examined the usefulness of such games for language learning. The present …

Effects of the badge mechanism on self-efficacy and learning performance in a game-based English learning environment

JC Yang, B Quadir, NS Chen - Journal of Educational …, 2016 - journals.sagepub.com
A growing number of studies have been conducted on digital game-based learning (DGBL).
However, there has been a lack of attention paid to individuals' self-efficacy and learning …

Measuring performance in leaning process of digital game-based learning and static E-learning

CH Wu, YL Tzeng, YM Huang - Educational Technology Research and …, 2020 - Springer
This study investigated and compared the effectiveness of both digital game-based learning
(DGBL) and static e-learning material for Newton's laws of motion on students' learning …

Effects of serious games on perceived team cohesiveness in a multi-user virtual environment

A Bozanta, B Kutlu, N Nowlan… - Computers in Human …, 2016 - Elsevier
This study aims to explore the effects of a serious game on perceived team cohesiveness in
a multi-user virtual environment. A one-shot case study/post-test only experiment design …

Development and evaluation of a video playing interface with headings and table of contents

LY Li, WL Huang, CC Tsai - Interactive Learning Environments, 2020 - Taylor & Francis
This study developed a video playing system that incorporated two signaling devices,
headings and table of contents, for supporting video learning and navigation. An experiment …

Unlocking the secrets of extroverted learners: a mixed-methods dive into English language learning strategies and preferences

L Thanh Thao, P Trut Thuy, T Thi Hai Yen… - Cogent Arts & …, 2024 - Taylor & Francis
The primary objective of this investigation is to attain a profound understanding of the
favored English language acquisition strategies of self-identified extroverted learners in …

[图书][B] Elektronenbahnen in Feldern

S Richtberg - 2018 - library.oapen.org
Die fortschreitende Digitalisierung erleichtert den Einsatz von computergestützten
Experimentiergelegenheiten in Schule und Universität. Dabei ermöglichen solche …

The Effect of Serious Games on the Awareness of Energy Sources Consumption

MS Abdusselam - International Technology and Education Journal, 2020 - dergipark.org.tr
This research aims to investigate the effect of a serious game on the awareness of energy
sources consumption. A weak experimental research design with one group, pretest …

Effects of questioning advance organizers on learning outcomes in a web-based learning object on research and academic skills

C Brunn, J Weidlich, T Bastiaens - EdMedia+ Innovate Learning, 2018 - learntechlib.org
This study explores the effect of integrating a Questioning Advance Organizer (QAO) into a
web-based learning object on the basics of research and academic skills on perceived …