A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations

R Rekik, S Wuhrer, L Hoyet, K Zibrek… - Computer Graphics …, 2024 - Wiley Online Library
Generating realistic animated virtual humans is a problem that has been extensively studied
with many applications in different types of virtual environments. However, the creation …

Gauging gait disorders with a method inspired by motor control theories: a pilot study in Friedreich's ataxia

A Gouelle, S Norman, B Sharot, S Salabarria… - Sensors, 2021 - mdpi.com
To date, it has been challenging for clinicians and researchers alike to use the multiple
outcome measures available to create a meaningful clinical picture and perform effective …

Exploring the Perception of Center of Mass changes for VR Avatars

B Vyas, L Hoyet, C O'Sullivan - ICAT-EGVE 2023-International …, 2023 - inria.hal.science
Populating Virtual Environments with animated virtual characters often involves retargeting
motions to 3D body models with differing shapes. A user's avatar, for example, should move …

[PDF][PDF] Exploring the Perception of Center of Mass changes for VR Avatars

JM Normand, M Sugimoto, V Sundstedt - 2023 - diglib.eg.org
Abstract Populating Virtual Environments with animated virtual characters often involves
retargeting motions to 3D body models with differing shapes. A user's avatar, for example …

Effect assessment of lifted orthopaedic shoes on gait in people with leg length discrepancy using a deep learning gait detection in the customisation process

Y Chung, I Park, A Jamsrandorj, SK Bok, KR Mun… - 2024 - researchsquare.com
Background Gait deviation by leg length discrepancy limits development of motor skills and
causes lower limb injuries and pains. Orthopaedic shoes (OSs) have been a widely used …

[PDF][PDF] Towards Perception-based Character Animation

L Hoyet - 2022 - inria.hal.science
With the development of real-time graphics, virtual humans have become a requisite to
create always more life-like virtual worlds for industries ranging from entertainment to …

Evaluation and use of biomechanical parameters for virtual humans walking animations

B Niay - 2022 - theses.hal.science
When designing crowds for entertaining applications, a few generic walking motions are
duplicated to save valuable resources, leading to a lack of variations. Inthis thesis, we …