Affect and engagement in Game-BasedLearning environments

JL Sabourin, JC Lester - IEEE transactions on affective …, 2013 - ieeexplore.ieee.org
The link between affect and student learning has been the subject of increasing attention in
recent years. Affective states such as flow and curiosity tend to have positive correlations …

Towards understanding expert coding of student disengagement in online learning

L Paquette, AMJA de Carvalho… - 36th Annual Meeting of …, 2014 - experts.illinois.edu
Gaming the system, a behavior where students disengage from a learning environment and
attempt to succeed by exploiting properties of the system, has been shown to be associated …

Multimedia learning with intelligent tutoring systems.

BD Nye, AC Graesser, X Hu - 2014 - psycnet.apa.org
Intelligent tutoring systems (ITS) are a form of computer training that attempt to simulate both
human tutors and ideal tutoring strategies. Learning gains from ITS environments have been …

Considering Alternate Futures to Classify Off-Task Behavior as Emotion Self-Regulation: A Supervised Learning Approach.

JL Sabourin, JP Rowe, BW Mott, JC Lester - Journal of Educational Data …, 2013 - ERIC
Over the past decade, there has been growing interest in real-time assessment of student
engagement and motivation during interactions with educational software. Detecting …

Modeling and studying gaming the system with educational data mining

RSJ Baker, AT Corbett, I Roll, KR Koedinger… - … of metacognition and …, 2013 - Springer
In this chapter, we will discuss our work to understand why students game the system. This
work leverages models of student gaming, termed “detectors”, which can infer student …

Cross-system transfer of machine learned and knowledge engineered models of gaming the system

L Paquette, RS Baker, A de Carvalho… - … Modeling, Adaptation and …, 2015 - Springer
Replicable research on the behavior known as gaming the system, in which students try to
succeed by exploiting the functionalities of a learning environment instead of learning the …

Variations of gaming behaviors across populations of students and across learning environments

L Paquette, RS Baker - … in Education: 18th International Conference, AIED …, 2017 - Springer
Although gaming the system, a behavior in which students attempt to solve problems by
exploiting help functionalities of digital learning environments, has been studied across …

[PDF][PDF] Combining Dialog Acts and Skill Modeling: What Chat Interactions Enhance Learning Rates During AI-Supported Peer Tutoring?

C Borchers, K Yang, J Lin, N Rummel… - Proceedings of the …, 2024 - researchgate.net
Peer tutoring can improve learning by prompting learners to reflect. To assess whether peer
interactions are conducive to learning and provide peer tutoring support accordingly, what …

Decomposition of Response Time to Give Better Prediction of Children's Reading Comprehension.

Z Aghajari, DS Unal, ME Unal, L Gómez… - … Educational Data Mining …, 2020 - ERIC
Response time has been used as an important predictor of student performance in various
models. Much of this work is based on the hypothesis that if students respond to a problem …

Studi Literatur: Implementasi Game Edukasi Matematika dalam Pendidikan Karakter

MRP Heriyanto, NRN Peni - Pendekar: Jurnal Pendidikan …, 2024 - journal.ummat.ac.id
Penelitian ini bertujuan untuk mengetahui implementasi game edukasi matematika dalam
pendidikan karakter. Lingkungan sekolah yang memiliki peran penting dalam membentuk …