Genre and game studies: Toward a critical approach to video game genres

TH Apperley - Simulation & gaming, 2006 - journals.sagepub.com
This article examines the notion of genre in video games. The main argument is that the
market-based categories of genre that have been developed in the context of video games …

Radical children's literature

K Reynolds - Future Visions and Aesthetic Transformations, 2007 - Springer
I owe a great deal to Peter Hunt and Nicholas Tucker, who both kindly read drafts of this
book as it emerged and gave wise advice, strategic feedback and encouragement as …

Game literacy in theory and practice

D Buckingham, A Burn - Journal of Educational Multimedia and …, 2007 - learntechlib.org
If we intend to teach through educational media, we also have to teach about those media.
This article explores the implications of this perspective for the use of computer games in the …

The world of scary video games

B Perron - 2018 - torrossa.com
To state that scary video games—or games that have commonly been labeled “survival
horror”—are the video game genre par excellence has become, for me, a sort of jingle used …

[图书][B] Sound play: Video games and the musical imagination

W Cheng - 2014 - books.google.com
Video games open portals to fantastical worlds where imaginative play and enchantment
prevail. These virtual settings afford us considerable freedom to act out with relative …

Killing time: Time past, time present and time future in Prince of Persia–The Sands of Time

B Atkins - Videogame, player, text, 2024 - manchesterhive.com
It is a familiar experience of play to be found, with only minor variations, in any one of many
3D platform adventure games, from Super Mario 64 (1996) to any of the iterations of Tomb …

Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies

A Jamaludin, D Hung - Research and practice in technology enhanced …, 2017 - Springer
Identifying educational competencies for the 21 st workplace is driven by the need to
mitigate disparities between classroom learning and the requirements of workplace …

Heavy hero or digital dummy? Multimodal player–avatar relations in Final Fantasy 7

A Burn, G Schott - Visual Communication, 2004 - journals.sagepub.com
This article analyses the player–avatar relation in Final Fantasy 7, drawing on multimodality
theory to analyse textual structures both in the game and in the discourse of player …

The case of rebellion: Researching multimodal texts

A Burn - Handbook of research on new literacies, 2014 - api.taylorfrancis.com
Never before has research in literacy been so exciting yet so challenging. Well beyond the
advent of the information age, educators are immersed in a knowledge society (Goldman …

[图书][B] Zombie culture: Autopsies of the living dead

S McIntosh, M Leverette - 2008 - books.google.com
Why have zombies resonated so pervasively in the popular imagination and in media,
especially films? Why have they proved to be one of the most versatile and popular monster …