Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature

H Xia, M Glueck, M Annett, M Wang… - ACM Transactions on …, 2022 - dl.acm.org
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …

Remote and collaborative virtual reality experiments via social vr platforms

D Saffo, S Di Bartolomeo, C Yildirim… - Proceedings of the 2021 …, 2021 - dl.acm.org
Virtual reality (VR) researchers struggle to conduct remote studies. Previous work has
focused on working around limitations imposed by traditional crowdsourcing methods …

Surveying the social comfort of body, device, and environment-based augmented reality interactions in confined passenger spaces using mixed reality composite …

D Medeiros, R Dubus, J Williamson, G Wilson… - Proceedings of the …, 2023 - dl.acm.org
Augmented Reality (AR) headsets could significantly improve the passenger experience,
freeing users from the restrictions of physical smartphones, tablets and seatback displays …

Acceptability of speech and silent speech input methods in private and public

L Pandey, K Hasan, AS Arif - Proceedings of the 2021 CHI Conference …, 2021 - dl.acm.org
Silent speech input converts non-acoustic features like tongue and lip movements into text. It
has been demonstrated as a promising input method on mobile devices and has been …

Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?

F Alallah, A Neshati, Y Sakamoto, K Hasan… - Proceedings of the 24th …, 2018 - dl.acm.org
The popularity of head-worn displays (HWD) technologies such as Virtual Reality (VR) and
Augmented Reality (AR) headsets is growing rapidly. To predict their commercial success, it …

The State of Pilot Study Reporting in Crowdsourcing: A Reflection on Best Practices and Guidelines

J Oppenlaender, T Abbas, U Gadiraju - … of the ACM on Human-Computer …, 2024 - dl.acm.org
Pilot studies are an essential cornerstone of the design of crowdsourcing campaigns, yet
they are often only mentioned in passing in the scholarly literature. A lack of details …

Lipwatch: Enabling Silent Speech Recognition on Smartwatches using Acoustic Sensing

Q Zhang, Y Lan, K Guo, D Wang - Proceedings of the ACM on Interactive …, 2024 - dl.acm.org
Silent Speech Interfaces (SSI) on mobile devices offer a privacy-friendly alternative to
conventional voice input methods. Previous research has primarily focused on smartphones …

Consent in the age of ar: Investigating the comfort with displaying personal information in augmented reality

JO Rixen, M Colley, A Askari, J Gugenheimer… - Proceedings of the …, 2022 - dl.acm.org
Social Media (SM) has shown that we adapt our communication and disclosure behaviors to
available technological opportunities. Head-mounted Augmented Reality (AR) will soon …

Exploring the potentials of crowdsourcing for gesture data collection

IT Jung, S Ahn, JC Seo, JH Hong - International Journal of Human …, 2024 - Taylor & Francis
Gesture data collection in a controlled lab environment often restricts participants to
performing gestures in a uniform or biased manner, resulting in gesture data which may not …