How gamification drives consumer citizenship behaviour: The role of perceived gamification affordances

J Xu, HS Du, KN Shen, D Zhang - International Journal of Information …, 2022 - Elsevier
Encouraging online consumers to perform the voluntary extra-role behaviour, so called
“consumer citizenship behaviour”, is crucial to organizational performance in the modern …

How to improve user engagement and retention in mobile payment: a gamification affordance perspective

L Zhang, Z Shao, J Benitez, R Zhang - Decision Support Systems, 2023 - Elsevier
Given the cut-throat competition in the Chinese mobile payment market, user retention is
essential for guaranteeing the long-term profitability of mobile payment platforms …

Reimagining personalization in the physical store

TP Scholdra, JRK Wichmann, WJ Reinartz - Journal of Retailing, 2023 - Elsevier
The evolving landscape of physical retailing necessitates a reevaluation of personalization
approaches to meet existing market conditions and the demands of modern customers. In …

The role of gamification, social, hedonic and utilitarian values on e-commerce adoption

KA Kusumawardani, HA Widyanto… - Spanish Journal of …, 2023 - emerald.com
The role of gamification, social, hedonic and utilitarian values on e-commerce adoption |
Emerald Insight Books and journals Case studies Expert Briefings Open Access Publish with …

Why to gamify performance management? Consequences of user engagement in gamification

L Bizzi - Information & Management, 2023 - Elsevier
Gamification offers one of the most promising solutions for information technology (IT)
managers to innovate performance management systems. Yet, evidence on its benefits is …

Towards a model of social commerce: improving the effectiveness of e-commerce through leveraging social media tools based on consumers' dual roles

X Lin, X Wang - European Journal of Information Systems, 2023 - Taylor & Francis
Social media has been integrated into traditional e-commerce, creating an innovative
technology-based approach to changing business practice and service, yet few researchers …

Adaptive and personalized gamification designs: Call for action and future research

S Schöbel, M Schmidt-Kraepelin… - AIS Transactions on …, 2021 - aisel.aisnet.org
Gamification refers to the use of game-like elements in non-entertainment contexts to make
activities more engaging and enjoyable to improve utilitarian outcomes. The gamification …

Gamification in the customer journey: a conceptual model and future research opportunities

JHO Silva, GHS Mendes, JG Teixeira… - Journal of Service Theory …, 2023 - emerald.com
Purpose While academics and practitioners increasingly recognize the impacts of
gamification on customer experience (CX), its role in the customer journey remains …

Zero is hero: Round number effects on knowledge-sharing platforms

M Zhang, T Zhu, Y Xu, B Ma - Information & Management, 2023 - Elsevier
With the inherent public goods problem embedded in knowledge-sharing platforms, various
incentive mechanisms have been implemented, most of which are in the form of gamified …

Location-based mobile gaming and local depression trends: a study of Pokémon Go

Z Cheng, BN Greenwood, PA Pavlou - Journal of management …, 2022 - Taylor & Francis
Emerging literature has begun to investigate the role of technology in public health. Yet, a
minimal amount is understood about whether, how, and why digital games, notably mobile …