Scientific inquiry in educational multi-user virtual environments

BC Nelson, DJ Ketelhut - Educational Psychology Review, 2007 - Springer
In this paper, we present a review of research into the problems of implementing authentic
scientific inquiry curricula in schools and the emerging use of educational Multi-User Virtual …

The effects of computer games on primary school students' achievement and motivation in geography learning

H Tüzün, M Yılmaz-Soylu, T Karakuş, Y Inal… - Computers & …, 2009 - Elsevier
The implementation of a computer game for learning about geography by primary school
students is the focus of this article. Researchers designed and developed a three …

Exploring the use of individualized, reflective guidance in an educational multi-user virtual environment

BC Nelson - Journal of Science Education and Technology, 2007 - Springer
This study examines the patterns of use and potential impact of individualized, reflective
guidance in an educational Multi-User Virtual Environment (MUVE). A guidance system …

Our designs and the social agendas they carry

S Barab, T Dodge, MK Thomas… - The Journal of the …, 2007 - Taylor & Francis
Although the work of learning scientists and instructional designers has brought about
countless curricula, designs, and theoretical claims, the community has been less active in …

Exploring factors of media characteristic influencing flow in learning through virtual worlds

B Choi, Y Baek - Computers & Education, 2011 - Elsevier
This study aims to find out factors of media characteristic which are considered to influence
flow in learning through virtual worlds. One hundred ninety eight elementary students who …

A MUVE towards PBL writing: Effects of a digital learning environment designed to improve elementary student writing

SJ Warren, MJ Dondlinger, SA Barab - Journal of Research on …, 2008 - Taylor & Francis
Two major obstacles to using problem-based learning methods with writing in elementary
school classrooms are the time it takes to design the learning environment and the time …

Eat your vegetables and do your homework: A design-based investigation of enjoyment and meaning in learning

S Barab, A Arici, C Jackson - Educational technology, 2005 - JSTOR
Design-based research is a collection of innovative methodological approaches that involve
the building of theoretically-inspired designs to systematically generate and test theory in …

Öğrencilerin eğitsel bilgisayar oyunu kullanımına ilişkin görüşleri: Sosyal bilgiler dersi örneği

A Bakar, H Tüzün, K Çağıltay - Hacettepe Üniversitesi Eğitim …, 2008 - dergipark.org.tr
Bu araştırmanın amacı, örgün eğitimdeki derslerde eğitsel bilgisayar oyunu kullanımına
ilişkin öğrenci görüşlerini ortaya çıkarmaktır. Çalışma, Ankara ilindeki özel bir İlköğretim …

The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation

H Tüzün, F Özdinç - Computers & Education, 2016 - Elsevier
The purpose of this study was to examine the usefulness of 3D multi-user virtual
environments (MUVEs) for freshmen orientation purposes. To do so, a virtual orientation …

İlköğretim 4 ve 5 sınıf öğrencilerinin bilgisayar oyun bağımlılığını etkileyen faktörler

E Erboy, RA Vural - Ege Eğitim Dergisi, 2010 - dergipark.org.tr
Bu araştırmada ilköğretim 4 ve 5 sınıf öğrencilerinde cinsiyet anne baba eğitim düzeyi sınıf
düzeyi okulun sosyoekonomik düzeyi kişisel bilgisayara sahip olup olmama durumuve …