Effectiveness of virtual reality-and gaming-based interventions for upper extremity rehabilitation poststroke: a meta-analysis

R Karamians, R Proffitt, D Kline, LV Gauthier - Archives of physical …, 2020 - Elsevier
Objective To investigate the efficacy of virtual reality (VR)-and gaming-based interventions
for improving upper extremity function poststroke, and to examine demographic and …

[HTML][HTML] Augmented reality in physical therapy: systematic review and meta-analysis

MJV Gil, G Gonzalez-Medina, D Lucena-Anton… - JMIR Serious …, 2021 - games.jmir.org
Background: Augmented reality (AR) is a rapidly expanding technology; it comprises the
generation of new images from digital information in the real physical environment of a …

Acceptance of immersive head-mounted virtual reality in older adults

H Huygelier, B Schraepen, R Van Ee… - Scientific reports, 2019 - nature.com
Immersive virtual reality has become increasingly popular to improve the assessment and
treatment of health problems. This rising popularity is likely to be facilitated by the availability …

Hand rehabilitation robotics on poststroke motor recovery

Z Yue, X Zhang, J Wang - Behavioural neurology, 2017 - Wiley Online Library
The recovery of hand function is one of the most challenging topics in stroke rehabilitation.
Although the robot‐assisted therapy has got some good results in the latest decades, the …

Comparison of Oculus Rift and HTC Vive: feasibility for virtual reality-based exploration, navigation, exergaming, and rehabilitation

A Borrego, J Latorre, M Alcañiz… - Games for health journal, 2018 - liebertpub.com
Introduction: The latest generation of head-mounted displays (HMDs) provides built-in head
tracking, which enables estimating position in a room-size setting. This feature allows users …

Virtual reality for upper limb rehabilitation in subacute and chronic stroke: a randomized controlled trial

P Kiper, A Szczudlik, M Agostini, J Opara… - Archives of physical …, 2018 - Elsevier
Objective To evaluate the effectiveness of reinforced feedback in virtual environment (RFVE)
treatment combined with conventional rehabilitation (CR) in comparison with CR alone, and …

The use of augmented reality for rehabilitation after stroke: a narrative review

C Gorman, L Gustafsson - Disability and rehabilitation: assistive …, 2022 - Taylor & Francis
Purpose To explore research relating to the use of Augmented Reality (AR) technology for
rehabilitation after stroke in order to better understand the current, and potential future …

Applications of mixed reality technology in orthopedics surgery: a pilot study

L Lu, H Wang, P Liu, R Liu, J Zhang, Y Xie… - … in Bioengineering and …, 2022 - frontiersin.org
Objective: The aim of this study is to explore the potential of mixed reality (MR) technology in
the visualization of orthopedic surgery. Methods: The visualization system with MR …

Long-dose intensive therapy is necessary for strong, clinically significant, upper limb functional gains and retained gains in severe/moderate chronic stroke

JJ Daly, JP McCabe, J Holcomb… - … and neural repair, 2019 - journals.sagepub.com
Background. Effective treatment methods are needed for moderate/severely impairment
chronic stroke. Objective. The questions were the following:(1) Is there need for long-dose …

Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy

E Knippenberg, J Verbrugghe, I Lamers… - … of neuroengineering and …, 2017 - Springer
Background Client-centred task-oriented training is important in neurological rehabilitation
but is time consuming and costly in clinical practice. The use of technology, especially …