The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

A first-person promise? A content-analysis of immersive journalistic productions

K de Bruin, Y de Haan, S Kruikemeier… - …, 2022 - journals.sagepub.com
Major news outlets increasingly use immersive techniques in their journalistic productions.
The idea is that, through the application of immersive technologies, the news consumer can …

[图书][B] Introduction to game analysis

C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

[图书][B] Gameworld interfaces

K Jorgensen - 2013 - books.google.com
An investigation into computer game interfaces, both naturalistic and symbolic, and the
distinction between gameworlds and other kinds of fictional worlds. Computer games …

[图书][B] Using games to enhance learning and teaching

N Whitton, A Moseley - 2012 - api.taylorfrancis.com
'Until now, most teachers have lacked the resources and knowledge to create games that
meet their needs. This book presents five principles that can be embedded into traditional or …

The effects of a self-similar avatar voice in educational games

D Kao, R Ratan, C Mousas, AJ Magana - Proceedings of the ACM on …, 2021 - dl.acm.org
Avatar identification is one of the most promising research areas in games user research.
Greater identification with one's avatar has been associated with improved outcomes in the …

A (visual) novel route to learning: a taxonomy of teaching strategies in visual novels

J Camingue, EF Melcer, E Carstensdottir - Proceedings of the 15th …, 2020 - dl.acm.org
Interactive narratives are widely used to frame and contextualize education in games.
However, the specifics of how their designs aid the learning process and outcomes remains …

Vanishing importance: studying immersive effects of game audio perception on player experiences in virtual reality

K Rogers, G Ribeiro, RR Wehbe, M Weber… - Proceedings of the 2018 …, 2018 - dl.acm.org
Sound and virtual reality (VR) are two important output modalities for creating an immersive
player experience (PX). While prior research suggests that sounds might contribute to a …

A taxonomy of sounds in virtual reality

D Jain, S Junuzovic, E Ofek, M Sinclair… - Proceedings of the …, 2021 - dl.acm.org
Virtual reality (VR) leverages human sight, hearing and touch senses to convey virtual
experiences. For d/Deaf and hard of hearing (DHH) people, information conveyed through …