M Cascella, A Cascella, F Monaco… - Journal of Anesthesia …, 2023 - Springer
Unlike traditional video games developed solely for entertainment purposes, game-based learning employs intentionally crafted approaches that seamlessly merge entertainment and …
Background: Kahoot! is an educational tool allowing teachers to create a series of gamified tests with the aim of reinforcing educational content, thus improving the teaching-learning …
MS Castellano, I Contreras‐McKay, A Neyem… - Clinical …, 2024 - Wiley Online Library
Gamification has appeared as an alternative educational methodology to traditional tools. Specifically, in anatomy teaching, multiple technological applications have emerged in …
RS de Almeida - … of Research on Instructional Technologies in …, 2023 - igi-global.com
The COVID-19 pandemic has led to significant disruptions in health education. At the time of crisis, digital technologies were instrumental in delivering synchronous and asynchronous …
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate their engagement, and foster desired behaviors. There is an increasing interest …
This study aims to examine the influence of gamification in students' learning outcomes and academic performance. A longitudinal study was conducted to compare students' academic …
The rapid technological evolution of the last years has motivated students to develop capabilities that will prepare them for an unknown future in the 21st century. In this context …
SH Moon, SO Kim - International Emergency Nursing, 2024 - Elsevier
Introduction Digital technology has enabled gamification methods to enhance triage education, reflecting an evolving healthcare landscape. Objective To evaluate the …
Introduction Gamification is the use of game principles in non-game settings such as medical education. Effective evidence for using gamification in medical education needs …